Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Core Rules vs. E-Tools
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nylanfs" data-source="post: 1250963" data-attributes="member: 10612"><p>Well having owned both (but I can't find my eTools CD since moving and reformating my computer, Grrr). Core Rules was fairly good at what it did, which was take a non-logical system and adapt it for generating characters on the computer. It was generally user friendly, and had good help. Plus it had the text of all the books it supported.</p><p></p><p>eTools major failing, other than all the management and design switches, was that it's using a Access database, and the code isn't flexible enough. With WotC creating the OGL license it opened the floodgates for individual creativity, hence the 600+ d20/OGL sources there are today. And I don't think that Fluid's designers really understood how the game system worked because it didn't really do some of the really basic things right.</p><p></p><p>Since Code Monkey Publishing (<a href="http://www.codemonkeypublishing.com" target="_blank">http://www.codemonkeypublishing.com</a>) was given control of the eTools project. They have developed patches that fix the code for almost every bug that exists in it, I think the last total was 354+ bugs. But there are still some things that they can't support because the code isn't flexible enough, ie Templates for one thing. They have said that they are planning on doing a total re-write of the code, but that's going to be a while away.</p><p></p><p>Personally until the re-write of eTools, I'm sticking with PCGen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nylanfs, post: 1250963, member: 10612"] Well having owned both (but I can't find my eTools CD since moving and reformating my computer, Grrr). Core Rules was fairly good at what it did, which was take a non-logical system and adapt it for generating characters on the computer. It was generally user friendly, and had good help. Plus it had the text of all the books it supported. eTools major failing, other than all the management and design switches, was that it's using a Access database, and the code isn't flexible enough. With WotC creating the OGL license it opened the floodgates for individual creativity, hence the 600+ d20/OGL sources there are today. And I don't think that Fluid's designers really understood how the game system worked because it didn't really do some of the really basic things right. Since Code Monkey Publishing ([url]http://www.codemonkeypublishing.com[/url]) was given control of the eTools project. They have developed patches that fix the code for almost every bug that exists in it, I think the last total was 354+ bugs. But there are still some things that they can't support because the code isn't flexible enough, ie Templates for one thing. They have said that they are planning on doing a total re-write of the code, but that's going to be a while away. Personally until the re-write of eTools, I'm sticking with PCGen :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Core Rules vs. E-Tools
Top