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Core Rules vs. E-Tools
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<blockquote data-quote="Thrombin" data-source="post: 1254338" data-attributes="member: 15591"><p>Hi Victor, it's been a while <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I never used CRI but I used to use CRII and CRE pretty extensively. I found the program pretty much indispensable, particularly for the online help and the character generation. </p><p></p><p>My biggest problem was that I used to use all the Player Option rules and even CRE didn't support them completely. Using the program always involved a lot of workarounds and the kind of customization that you could do was often pretty limited, even with the extension. I was also not terribly fond of the linear approach to character generation. E-tools' ability to jump instantly between different screens is a great improvement from a user interface point of view. As is the multi-window approach.</p><p></p><p>CR II scored best with the help feature. Having the books online with a fully-indexed help system was hugely useful. E-tools is catching up with this, I understand a lot of the text from the books will be added soon, but it's way behind CR II on that one. </p><p></p><p>CR II scores over e-tools with its ability to stow equipment in specific locations and the character sheets were pretty flexible, if I remember. The fact that the e-tools character sheets are output in XML is a plus for e-tools, however, especially for programmers like me who can mess around and customize them. Having the database accessible in Access is also very useful from a customization point of view.</p><p></p><p>I think with the latest 1.4 patch to E-tools, the customization available even without accessing the database, is light years ahead of CR II and with ET Helper you can even create classes (something that was a huge hole in CRII functionality, I recall). The support of the splat books through the new datasets is also much more complete with e-tools now that CMP have taken over and tentative dates from CMP reckon that the 3.5 datasets should be available within the month.</p><p></p><p>CR II was prettier than e-tools with its animation etc. but I think that from a user interface point of view and from a flexibility point of view e-tools definitely has the edge. Of course without the success of Core Rules WotC may never have agreed to commission e-tools so I don't really see the programs in competition. E-tools is just the next step on the way to the perfect character generator and with CMP at the helm things can only get better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regards</p><p></p><p>Thrombin</p></blockquote><p></p>
[QUOTE="Thrombin, post: 1254338, member: 15591"] Hi Victor, it's been a while :) I never used CRI but I used to use CRII and CRE pretty extensively. I found the program pretty much indispensable, particularly for the online help and the character generation. My biggest problem was that I used to use all the Player Option rules and even CRE didn't support them completely. Using the program always involved a lot of workarounds and the kind of customization that you could do was often pretty limited, even with the extension. I was also not terribly fond of the linear approach to character generation. E-tools' ability to jump instantly between different screens is a great improvement from a user interface point of view. As is the multi-window approach. CR II scored best with the help feature. Having the books online with a fully-indexed help system was hugely useful. E-tools is catching up with this, I understand a lot of the text from the books will be added soon, but it's way behind CR II on that one. CR II scores over e-tools with its ability to stow equipment in specific locations and the character sheets were pretty flexible, if I remember. The fact that the e-tools character sheets are output in XML is a plus for e-tools, however, especially for programmers like me who can mess around and customize them. Having the database accessible in Access is also very useful from a customization point of view. I think with the latest 1.4 patch to E-tools, the customization available even without accessing the database, is light years ahead of CR II and with ET Helper you can even create classes (something that was a huge hole in CRII functionality, I recall). The support of the splat books through the new datasets is also much more complete with e-tools now that CMP have taken over and tentative dates from CMP reckon that the 3.5 datasets should be available within the month. CR II was prettier than e-tools with its animation etc. but I think that from a user interface point of view and from a flexibility point of view e-tools definitely has the edge. Of course without the success of Core Rules WotC may never have agreed to commission e-tools so I don't really see the programs in competition. E-tools is just the next step on the way to the perfect character generator and with CMP at the helm things can only get better :) Regards Thrombin [/QUOTE]
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