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Core spell conversions to EoM:R?
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<blockquote data-quote="CapnZapp" data-source="post: 1858052" data-attributes="member: 12731"><p>Ideally, you'd not have to - you should only have to give your (semi)-official nod to the works of Archus and others <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><strong>Archus</strong>, by the way, how about having a separate list for converted core spells? While new spells are great (and probably the best use of EoM) it would IMHO still be nice to being able to concentrate only on the EoM SRD spells. Perhaps you can add the ability to mark a spell as "core", and then filter on that.</p><p></p><p></p><p>And you'd be right to do so. IMHO, that's what makes EoM:R stand out from every other attempt at alternate spell systems! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (And I have looked at quite a few...)</p><p></p><p>If you want to create a EoM Simplified, of course go ahead - but don't let it replace the current system! For me, as long as the overall system is simple enough, I don't mind complexities for individual spell lists. But the real value of EoM is its ability to "explain" the core spells. And if you can't recreate a Fireball with only 5 MP, well, then that's just proof Fireball is an overpowered spell. (Not that this is shocking news to anyone).</p><p></p><p></p><p>That's an intriguing idea. I haven't made up my mind what would best serve the customer that just want replacement core spells, though. </p><p></p><p>And this idea comes perhaps too close to the "does arrows stick?" question. (In D&D arrows shot at a monster with tough hide can't be allowed to stick when they miss due to natural armor, because then you can enchant the arrows and circumvent both the monster's AC and SR.)</p><p></p><p>In the fireball case it's no biggie, because the core spell targets an area anyway. But ray spells should not be allowed to ignore AC in this way.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 1858052, member: 12731"] Ideally, you'd not have to - you should only have to give your (semi)-official nod to the works of Archus and others ;) [b]Archus[/b], by the way, how about having a separate list for converted core spells? While new spells are great (and probably the best use of EoM) it would IMHO still be nice to being able to concentrate only on the EoM SRD spells. Perhaps you can add the ability to mark a spell as "core", and then filter on that. And you'd be right to do so. IMHO, that's what makes EoM:R stand out from every other attempt at alternate spell systems! :) (And I have looked at quite a few...) If you want to create a EoM Simplified, of course go ahead - but don't let it replace the current system! For me, as long as the overall system is simple enough, I don't mind complexities for individual spell lists. But the real value of EoM is its ability to "explain" the core spells. And if you can't recreate a Fireball with only 5 MP, well, then that's just proof Fireball is an overpowered spell. (Not that this is shocking news to anyone). That's an intriguing idea. I haven't made up my mind what would best serve the customer that just want replacement core spells, though. And this idea comes perhaps too close to the "does arrows stick?" question. (In D&D arrows shot at a monster with tough hide can't be allowed to stick when they miss due to natural armor, because then you can enchant the arrows and circumvent both the monster's AC and SR.) In the fireball case it's no biggie, because the core spell targets an area anyway. But ray spells should not be allowed to ignore AC in this way. [/QUOTE]
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