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Core spell conversions to EoM:R?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1860720" data-attributes="member: 20805"><p><strong>The Dreaded Transform...</strong></p><p></p><p>I have a current character which is a CL 7 Transform Specialist. Using CR has worked so far, I have a wide variety of interesting alternate forms but nothing that really breaks the game. Actually, the biggest combat advantage I have is to Enlarge myself! Of course, I have not had the opportunity to test out the Large Monstrous Scorpion form in play yet.. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p> I was concerned that the Transform would be horrible, as it is more flexible than the Poly-Other and Shapechange spells. I have found its current incarnation to be well crafted.</p><p></p><p>Rulesmaster, I have tested EOM:R in a couple of different campains so far, some mine and some run by others. In all situations I have left the majority of the NPCs (and some PCs as well) using core rules for spells. Only special characters used EOM:R spells. There was very little adjustment required. My next campaign will be full open for EOM:R, but still the majority of NPC's will use Core spells for ease of running the show.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1860720, member: 20805"] [b]The Dreaded Transform...[/b] I have a current character which is a CL 7 Transform Specialist. Using CR has worked so far, I have a wide variety of interesting alternate forms but nothing that really breaks the game. Actually, the biggest combat advantage I have is to Enlarge myself! Of course, I have not had the opportunity to test out the Large Monstrous Scorpion form in play yet.. :cool: I was concerned that the Transform would be horrible, as it is more flexible than the Poly-Other and Shapechange spells. I have found its current incarnation to be well crafted. Rulesmaster, I have tested EOM:R in a couple of different campains so far, some mine and some run by others. In all situations I have left the majority of the NPCs (and some PCs as well) using core rules for spells. Only special characters used EOM:R spells. There was very little adjustment required. My next campaign will be full open for EOM:R, but still the majority of NPC's will use Core spells for ease of running the show. [/QUOTE]
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