clockworkjoe
First Post
Combat is perhaps the most used form of conflict resolution in most rpgs, especially D&D. From bar room brawls to set piece battles with thousands fightings, a few types of problems appear.
Here are the tactical problems I see often in a 3E battle. What other problems do you see over and over again and how do you deal with them as a player and as a DM?
1. Lack of Information: Characters acting incorrectly because they don't know a vital piece of information, such as the monster's weaknesses, where they are, or what their objectives should be. No real way to combat this except with divination magic, good team communication, and perhaps some metagaming.
2. Overrun/Grappling: This is a problem especially with spellcasters. A LOT of monsters have improved grab and make liberal use of it. A grappled character is useless and probably dead. Being surrounded by a horde of foes is also a problem as a lack of mobility is a serious problem.
I think every spellcaster should invest some points in escape artist. Vest of escape are a great purchase as well.
The only way to avoid being overrun is through superior mobility and some magic to help you move like fly, dim door, etc.
Here are the tactical problems I see often in a 3E battle. What other problems do you see over and over again and how do you deal with them as a player and as a DM?
1. Lack of Information: Characters acting incorrectly because they don't know a vital piece of information, such as the monster's weaknesses, where they are, or what their objectives should be. No real way to combat this except with divination magic, good team communication, and perhaps some metagaming.
2. Overrun/Grappling: This is a problem especially with spellcasters. A LOT of monsters have improved grab and make liberal use of it. A grappled character is useless and probably dead. Being surrounded by a horde of foes is also a problem as a lack of mobility is a serious problem.
I think every spellcaster should invest some points in escape artist. Vest of escape are a great purchase as well.
The only way to avoid being overrun is through superior mobility and some magic to help you move like fly, dim door, etc.