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<blockquote data-quote="Anton85" data-source="post: 4924215" data-attributes="member: 81928"><p>So I am in the middle of creating my own RPG system. Its coming together nicely and I already have ideas for additional materiel that I would like to create, but would not go into core book because its to genre specific, or it introduces new subsytems. Eventually I would like to offer the core book for free online, and maybe one day start producing pay-for supplements to the game. Then I had an interesting idea that I call Core Value. </p><p></p><p>Core Value is a rating that lets a buyer, player or narrator know how easy a rule element (new feat, skill spell etc.) or or subsytem (honor points, fear factor, insanity rating etc.) is to integrate into a game. Core Value is measured in *s. The more * it has, the easier it is for a narrator to plop into the game without considering how it changes the game. </p><p></p><p>****: Core Material everything in the first book, plus additional material that it seems like every game should have as an option. </p><p></p><p>***: Material that steps on the toes of the Core Book, and might change the game, but does not require any work on the Narrator's part. </p><p></p><p>**: Material that introduces new subsytems into the game. Using this material means your taking your game in a new direction. Examples like Honor points, Mecha, Mass Combat etc.</p><p></p><p>*: Material that simply throws out some of the assumptions of the game and can radically alter character's and their world. Examples like a feat that lets you own a starship for free, leadership etc. </p><p></p><p>So what do you guys think. Would you like this as a buyer? Any critiques of the system itself? Am I off my rocker?</p></blockquote><p></p>
[QUOTE="Anton85, post: 4924215, member: 81928"] So I am in the middle of creating my own RPG system. Its coming together nicely and I already have ideas for additional materiel that I would like to create, but would not go into core book because its to genre specific, or it introduces new subsytems. Eventually I would like to offer the core book for free online, and maybe one day start producing pay-for supplements to the game. Then I had an interesting idea that I call Core Value. Core Value is a rating that lets a buyer, player or narrator know how easy a rule element (new feat, skill spell etc.) or or subsytem (honor points, fear factor, insanity rating etc.) is to integrate into a game. Core Value is measured in *s. The more * it has, the easier it is for a narrator to plop into the game without considering how it changes the game. ****: Core Material everything in the first book, plus additional material that it seems like every game should have as an option. ***: Material that steps on the toes of the Core Book, and might change the game, but does not require any work on the Narrator's part. **: Material that introduces new subsytems into the game. Using this material means your taking your game in a new direction. Examples like Honor points, Mecha, Mass Combat etc. *: Material that simply throws out some of the assumptions of the game and can radically alter character's and their world. Examples like a feat that lets you own a starship for free, leadership etc. So what do you guys think. Would you like this as a buyer? Any critiques of the system itself? Am I off my rocker? [/QUOTE]
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