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Core vs. Mod - The Meta Question
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<blockquote data-quote="KidSnide" data-source="post: 5851168" data-attributes="member: 54710"><p>The key to all this is that the definition of "core" is going to change. In 3e, "core" meant a small subset of the rules. In 4e, "core" meant almost anything published. In D&DN, "core" is going to mean something else.</p><p></p><p>My expectation is that "core" is going to mean the least complicated version of the supported rules. In other words, it's the rules set that will be closest to the BECMI / AD&D style of D&D. This core won't be privileged above other versions of the game, and I'm not sure it will even be the most popular way to play D&D. The least complicated version of the game will be core for the simple reason that it's easier to add complexity than take it away.</p><p></p><p>I think we, by which I mean the vocal on-line community, tend to have our own strange obsessions with advocating a core that is closest to our preferences in how D&D is written. (I don't exempt myself from that description.) But we have to adjust our expectations a little bit. I don't think core will be the "true" way to play the next version of D&D. It will just be the least complicated.</p><p></p><p>Personally, I'm just looking forward to a version of D&D that incorporates the design lessons of the last 20 years, without taking quite so long to resolve combat...</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5851168, member: 54710"] The key to all this is that the definition of "core" is going to change. In 3e, "core" meant a small subset of the rules. In 4e, "core" meant almost anything published. In D&DN, "core" is going to mean something else. My expectation is that "core" is going to mean the least complicated version of the supported rules. In other words, it's the rules set that will be closest to the BECMI / AD&D style of D&D. This core won't be privileged above other versions of the game, and I'm not sure it will even be the most popular way to play D&D. The least complicated version of the game will be core for the simple reason that it's easier to add complexity than take it away. I think we, by which I mean the vocal on-line community, tend to have our own strange obsessions with advocating a core that is closest to our preferences in how D&D is written. (I don't exempt myself from that description.) But we have to adjust our expectations a little bit. I don't think core will be the "true" way to play the next version of D&D. It will just be the least complicated. Personally, I'm just looking forward to a version of D&D that incorporates the design lessons of the last 20 years, without taking quite so long to resolve combat... -KS [/QUOTE]
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