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Core vs. Mod - The Meta Question
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<blockquote data-quote="TwinBahamut" data-source="post: 5851213" data-attributes="member: 32536"><p>I have to say that this is an interesting and important subject. I certainly have been a bit worried by this habit of treating everything as a module, simply because I don't think it is possible to create so many modules as some people seem to want and still be able to connect one module to another or even feasibly connect them to the core. The core needs to allow a certain amount of room for different kinds of modules. In its own way, you need to build the core in anticipation of every really major module that will be added to it. Similarly, you need to build modules so that they fit with each other. I really believe that the game can only really be built on a fairly small number of major modules, and that adding too many more modules too long after the initial release of the game won't really work.</p><p></p><p>In other words, the core game can't be <em>that</em> simple, and any effective module will pretty much need to be created from the beginning. You can't just turn any given hope for the game into a module because there won't be enough room for them all. People really do need to settle these issues, not just hope for modularity to make everyone happy.</p><p></p><p>My biggest fear for the game is that WotC gets too shortsighted in its approach and initially just makes a core without building it to actually be modular. If they just think they can make a module for something later without planning ahead, then it will be a nightmare for the players who want to play with those modules.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5851213, member: 32536"] I have to say that this is an interesting and important subject. I certainly have been a bit worried by this habit of treating everything as a module, simply because I don't think it is possible to create so many modules as some people seem to want and still be able to connect one module to another or even feasibly connect them to the core. The core needs to allow a certain amount of room for different kinds of modules. In its own way, you need to build the core in anticipation of every really major module that will be added to it. Similarly, you need to build modules so that they fit with each other. I really believe that the game can only really be built on a fairly small number of major modules, and that adding too many more modules too long after the initial release of the game won't really work. In other words, the core game can't be [i]that[/i] simple, and any effective module will pretty much need to be created from the beginning. You can't just turn any given hope for the game into a module because there won't be enough room for them all. People really do need to settle these issues, not just hope for modularity to make everyone happy. My biggest fear for the game is that WotC gets too shortsighted in its approach and initially just makes a core without building it to actually be modular. If they just think they can make a module for something later without planning ahead, then it will be a nightmare for the players who want to play with those modules. [/QUOTE]
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