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Core vs. Mod - The Meta Question
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<blockquote data-quote="Iosue" data-source="post: 5852546" data-attributes="member: 6680772"><p>IMO, we need more "Put it in a module." That's not a comment on what I think they're doing, or even what I think they should do. It's more of a comment on our discussions. Methinks that in the vast majority of discussions I've read, everyone's talking about the basic game, what they want to put in it, and what should not be there, with little allowance for modularity, or even willingness to engage in it.</p><p></p><p>The idea of DDN is that you can use it to create the ideal version of D&D for you, be that a 1e style of game, or a 4e style of game. Key to that is the concept of modules. For it to work, there needs to be trust that the style you like can be created, and a willingness to let some of the stuff you want go into a module. We don't get that in these discussions. Every bit of news or theorycraft by the designers gets scrutinized, and summarily judged as "the game". Then come the "they've lost me" and "I'm not going to like the new edition" posts. Some people are drawing lines in the sand, saying, "If the way I want to play is not in the core, I'm not interested."</p><p></p><p>It's like WotC is saying, "Look! With some tweaking and choices, everyone can play the kind of D&D they like to play, and it'll be supported!" And the overwhelming response that I'm seeing on the boards is, "Nuh-uh. If <em>he</em> gets to play the way <em>he</em> likes, I'm out."</p></blockquote><p></p>
[QUOTE="Iosue, post: 5852546, member: 6680772"] IMO, we need more "Put it in a module." That's not a comment on what I think they're doing, or even what I think they should do. It's more of a comment on our discussions. Methinks that in the vast majority of discussions I've read, everyone's talking about the basic game, what they want to put in it, and what should not be there, with little allowance for modularity, or even willingness to engage in it. The idea of DDN is that you can use it to create the ideal version of D&D for you, be that a 1e style of game, or a 4e style of game. Key to that is the concept of modules. For it to work, there needs to be trust that the style you like can be created, and a willingness to let some of the stuff you want go into a module. We don't get that in these discussions. Every bit of news or theorycraft by the designers gets scrutinized, and summarily judged as "the game". Then come the "they've lost me" and "I'm not going to like the new edition" posts. Some people are drawing lines in the sand, saying, "If the way I want to play is not in the core, I'm not interested." It's like WotC is saying, "Look! With some tweaking and choices, everyone can play the kind of D&D they like to play, and it'll be supported!" And the overwhelming response that I'm seeing on the boards is, "Nuh-uh. If [i]he[/i] gets to play the way [i]he[/i] likes, I'm out." [/QUOTE]
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