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Corellon Larethian redone
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<blockquote data-quote="Red Baron" data-source="post: 278953" data-attributes="member: 1050"><p>I was just doing a little fiddling to get all the new DDg and ELH rules and whatnot sorted out in my head, so I decided to refit Corellon with the new ELH stuff. Just thought maybe some people might find some use for it, though I can't think what... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I didn't bother with skills, etc., as I was really only concerned with epic feats/salient abilities/etc. (There were a few errors I found in the WotC math, BTW, and some feats that were rather redundant given his various divine abilities...) </p><p></p><p>His weapons I gave a total of +9 enhancement based on half his divine rank of 19 (rounded down, as always).</p><p></p><p>So here goes:</p><p></p><p><strong>CORELLON LARETHIAN, god (rank 19), fighter 10 / wizard 29 / cleric 10</strong></p><p></p><p>SZ Medium-size outsider [chaotic, good]; HD 20d8+140 (outsider) + 10d10+70 (Ftr) + 29d4+203 (Wiz) + 10d8+70 (Clr); hp 939; Init +21, always first (+17 Dex, Improved Initiative, Supreme Initiative); Spd 60 ft.; AC 87 (+17 Dex, +19 divine, +32 natural, +9 deflection); BAB +20, EAB +25, DAB +19; Atk* +101/+101/+96/+91/+86 melee (46 damage, 15–20/x2, Sahandrian); +95/+95/+90/+85/+80 or +93/+93/+93/+88/+83/+78 ranged (32 damage, line of sight, 18–20/x3, Kalwynrian with +5 arrows); SA turn undead (12/day), domain powers, spells, salient divine abilities, spell-like abilities; SQ elf traits, divine immunities, DR 52/+4, fire resistance 39, divine spontaneous casting, divine communication (19 mi.), godly realm, <em>teleport without error</em> at will, <em>plane shift</em> at will, familiar (cats), SR 51, divine aura (19 mi., DC 37); AL CG; SV* Fort +62, Ref +72, Will +64; Str 30, Dex 44, Con 24, Int 35, Wis 29, Chr 29. *Always gets 20 on rolls, checks, and saves.</p><p></p><p>Skills: As in <em>Deities and Demigods</em>.</p><p></p><p>Feats: Chain Spell, Combat Reflexes, Divine Might, Dodge, Empower Spell, Eschew Materials, Epic Spell Penetration, Expertise, Forge Ring, Greater Spell Penetration, Heighten Spell, Ignore Material Components, Improved Critical (composite longbow), Improved Critical (longsword), Improved Disarm, Improved Initiative, Improved Metamagic, Mobility, Multispell, Point Blank Shot, Power Attack, Precise Shot, Rapid Shot, Reach Spell, Sacred Spell, Scribe Scroll, Spell Mastery, Spell Opportunity, Spell Penetration, Spring Attack, Superior Expertise, Track, Weapon Focus (composite longbow), Whirlwind Attack.</p><p></p><p>Salient divine abilities: As in <em>Deities and Demigods</em>.</p><p></p><p>Wizard spells/day (0–12th level): 4/7/7/7/6/6/6/6/6/5/2/2/2, base DC 24 + spell level. </p><p></p><p>Cleric spells/day: 6/7/6/5/5/3, base DC 19 + spell level. Domains (spontaneous casting): Chaos, Good, Protection, War.</p><p></p><p>Possessions: <em>Sahandrian, +9 keen chaotic longsword of speed</em>; <em>Kalwynrian, +9 speedy mighty composite longbow of chaotic power</em> (Kalwynrian imbues any arrow it fires with the keen property).</p></blockquote><p></p>
[QUOTE="Red Baron, post: 278953, member: 1050"] I was just doing a little fiddling to get all the new DDg and ELH rules and whatnot sorted out in my head, so I decided to refit Corellon with the new ELH stuff. Just thought maybe some people might find some use for it, though I can't think what... ;) I didn't bother with skills, etc., as I was really only concerned with epic feats/salient abilities/etc. (There were a few errors I found in the WotC math, BTW, and some feats that were rather redundant given his various divine abilities...) His weapons I gave a total of +9 enhancement based on half his divine rank of 19 (rounded down, as always). So here goes: [b]CORELLON LARETHIAN, god (rank 19), fighter 10 / wizard 29 / cleric 10[/b] SZ Medium-size outsider [chaotic, good]; HD 20d8+140 (outsider) + 10d10+70 (Ftr) + 29d4+203 (Wiz) + 10d8+70 (Clr); hp 939; Init +21, always first (+17 Dex, Improved Initiative, Supreme Initiative); Spd 60 ft.; AC 87 (+17 Dex, +19 divine, +32 natural, +9 deflection); BAB +20, EAB +25, DAB +19; Atk* +101/+101/+96/+91/+86 melee (46 damage, 15–20/x2, Sahandrian); +95/+95/+90/+85/+80 or +93/+93/+93/+88/+83/+78 ranged (32 damage, line of sight, 18–20/x3, Kalwynrian with +5 arrows); SA turn undead (12/day), domain powers, spells, salient divine abilities, spell-like abilities; SQ elf traits, divine immunities, DR 52/+4, fire resistance 39, divine spontaneous casting, divine communication (19 mi.), godly realm, [i]teleport without error[/i] at will, [i]plane shift[/i] at will, familiar (cats), SR 51, divine aura (19 mi., DC 37); AL CG; SV* Fort +62, Ref +72, Will +64; Str 30, Dex 44, Con 24, Int 35, Wis 29, Chr 29. *Always gets 20 on rolls, checks, and saves. Skills: As in [i]Deities and Demigods[/i]. Feats: Chain Spell, Combat Reflexes, Divine Might, Dodge, Empower Spell, Eschew Materials, Epic Spell Penetration, Expertise, Forge Ring, Greater Spell Penetration, Heighten Spell, Ignore Material Components, Improved Critical (composite longbow), Improved Critical (longsword), Improved Disarm, Improved Initiative, Improved Metamagic, Mobility, Multispell, Point Blank Shot, Power Attack, Precise Shot, Rapid Shot, Reach Spell, Sacred Spell, Scribe Scroll, Spell Mastery, Spell Opportunity, Spell Penetration, Spring Attack, Superior Expertise, Track, Weapon Focus (composite longbow), Whirlwind Attack. Salient divine abilities: As in [i]Deities and Demigods[/i]. Wizard spells/day (0–12th level): 4/7/7/7/6/6/6/6/6/5/2/2/2, base DC 24 + spell level. Cleric spells/day: 6/7/6/5/5/3, base DC 19 + spell level. Domains (spontaneous casting): Chaos, Good, Protection, War. Possessions: [i]Sahandrian, +9 keen chaotic longsword of speed[/i]; [i]Kalwynrian, +9 speedy mighty composite longbow of chaotic power[/i] (Kalwynrian imbues any arrow it fires with the keen property). [/QUOTE]
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