Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Corgi of the Apocalypse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beefermatic" data-source="post: 9763527" data-attributes="member: 6670757"><p>Oh, not at all, between The Epic Handbook, and Immortals Handbook, there are plenty of creatures to challenge my party with. Now with ChatGPT, I can think of whatever idea I want, and Chat can make whatever creature or enemy I need or want on the fly, it might be a bit off, but doing monster design for 15 years makes me able to easily compensate.</p><p></p><p>Moreover the best thing for powerful parties is to use their effective power level, not their level. You get this by testing the party against powerful enemies, and seeing what they can comfortably fight or what outright defeats them or gives them trouble. At this point my party can effectively fight creatures at about CR 22 without too much trouble. Which is good, Gods are the main threat they'll be fighting.</p><p></p><p>My party has first time players and veterans mixed together. Admarris for example, it's his first gaming group and he started when the party was level 10. A lot of it is knowing your players and playing to their strengths and knowing when to and who to pull punches with. At the end of the day it's about having fun, interacting with a grand storyline and feeling like you won a truly hard fought victory.</p><p></p><p>Weak official monsters are only generally weak due to how their used. Look at pooches above, he started out as a CR 1/3 monster and ended up, using official templates and rebuild mechanics a tremendously powerful threat, able to contend with I'd say at least a Lesser Deity, and it's a fuxking dog.</p><p></p><p>So, throw some magic weapons on them, give them better feats, Class levels, or use Gestalt rules with enemy's natural HD and you can make some extremely formidable monsters, and you can do it pretty easily anymore again using AI.</p><p></p><p>Let's say i wanted to put the party against a succubus, not this party of course, but a say CR 9 party. I could put some +2 or +3 gear on her, give her some good items, and let her i think 8 outsider levels stack with levels of let's say Druid, now, suddenly, she's summoning monsters, entangling the party, zapping people with lightning etc. It makes for a far more compelling encounter and allows us as DMs to use the tools we have, longer, and more effectively.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 9763527, member: 6670757"] Oh, not at all, between The Epic Handbook, and Immortals Handbook, there are plenty of creatures to challenge my party with. Now with ChatGPT, I can think of whatever idea I want, and Chat can make whatever creature or enemy I need or want on the fly, it might be a bit off, but doing monster design for 15 years makes me able to easily compensate. Moreover the best thing for powerful parties is to use their effective power level, not their level. You get this by testing the party against powerful enemies, and seeing what they can comfortably fight or what outright defeats them or gives them trouble. At this point my party can effectively fight creatures at about CR 22 without too much trouble. Which is good, Gods are the main threat they'll be fighting. My party has first time players and veterans mixed together. Admarris for example, it's his first gaming group and he started when the party was level 10. A lot of it is knowing your players and playing to their strengths and knowing when to and who to pull punches with. At the end of the day it's about having fun, interacting with a grand storyline and feeling like you won a truly hard fought victory. Weak official monsters are only generally weak due to how their used. Look at pooches above, he started out as a CR 1/3 monster and ended up, using official templates and rebuild mechanics a tremendously powerful threat, able to contend with I'd say at least a Lesser Deity, and it's a fuxking dog. So, throw some magic weapons on them, give them better feats, Class levels, or use Gestalt rules with enemy's natural HD and you can make some extremely formidable monsters, and you can do it pretty easily anymore again using AI. Let's say i wanted to put the party against a succubus, not this party of course, but a say CR 9 party. I could put some +2 or +3 gear on her, give her some good items, and let her i think 8 outsider levels stack with levels of let's say Druid, now, suddenly, she's summoning monsters, entangling the party, zapping people with lightning etc. It makes for a far more compelling encounter and allows us as DMs to use the tools we have, longer, and more effectively. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Corgi of the Apocalypse
Top