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Cormyr, Shadowdale, Anauroch
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<blockquote data-quote="DM_Jeff" data-source="post: 4321915" data-attributes="member: 3687"><p>I am running this series for my every-other-Saturday D&D 3.5 group. Just last night we finished the first book: Cormyr Tearing of the Weave.</p><p></p><p>Overall impressions? It was good. The delve format many dislike meant my prep time consisted of simply gathering minis and tiles and that's a big relief (it's one of the reasons I chose it for this group).</p><p></p><p>It was VERY rich with classic Realm goodness, details, history and storytelling. It's apparent that work went into it to give it a very FR feel and remind you you were there. This went a long way to making the campain enjoyable for the couple of new players I have who never adventured there.</p><p></p><p>The last third of the adventure has little in the way of roleplaying and it began taking a toll on my players who expect some moderate interaction (with something other than to kill you at all costs) in my games. That, and that it's a gauntlet of combats to the point where they are noiw carrying around loads of treasure and stuff they can't use because they could not get back to a community to sell any of it.</p><p></p><p>But now they are back, looking very forward to visiting some cities, and in another level or two start book 2. Books 2 and 3 I noticed seemed to have more roleplaying encounters and possibilities for the group, so I too am looking forward as well.</p><p></p><p>Specific questions about book 1 I can easily tackle.</p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 4321915, member: 3687"] I am running this series for my every-other-Saturday D&D 3.5 group. Just last night we finished the first book: Cormyr Tearing of the Weave. Overall impressions? It was good. The delve format many dislike meant my prep time consisted of simply gathering minis and tiles and that's a big relief (it's one of the reasons I chose it for this group). It was VERY rich with classic Realm goodness, details, history and storytelling. It's apparent that work went into it to give it a very FR feel and remind you you were there. This went a long way to making the campain enjoyable for the couple of new players I have who never adventured there. The last third of the adventure has little in the way of roleplaying and it began taking a toll on my players who expect some moderate interaction (with something other than to kill you at all costs) in my games. That, and that it's a gauntlet of combats to the point where they are noiw carrying around loads of treasure and stuff they can't use because they could not get back to a community to sell any of it. But now they are back, looking very forward to visiting some cities, and in another level or two start book 2. Books 2 and 3 I noticed seemed to have more roleplaying encounters and possibilities for the group, so I too am looking forward as well. Specific questions about book 1 I can easily tackle. -DM Jeff [/QUOTE]
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