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Cormyreans and Their Stories, Plus A Touch of 5E Game Mechanics
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6984049" data-attributes="member: 12388"><p><strong>Cymbrarra</strong></p><p>Cleric 9 (Kelemvor)</p><p></p><p>A steadfast servant of Kelemvor that has roamed all of Cormyr beyond the northern shores of the Wyvernwater for a quarter century, and yearly travels into the King's Forest and the Hullack Forest.[1] Cymbrarra is known for her matter of fact ways and imperturbable demeanor in the face of death; gore, rot and the color of skin on exsanguinated bodies only serve to draw her attention, not repel her. </p><p></p><p>For a few coppers Cymbrarra will collect the bodies of outlaws, the unknown dead and the homeless, and inter them in simple burial sites (usually square-shaped affairs, with low stone walls erected by Cymbrarra near the shade of one or more trees). If the deceased's patron deity is known, Cymbrarra will end her prayers with a devout call for the divine servants of the patron to find the soul of the newly dead. Though she has no way of knowing it, her call can be heard on the other side. It gives comfort to the dead. </p><p></p><p>Years spent under the sun have not aged Cymbrarra. For a half century she has used her hands and whatever tools were available to dig graves in lieu of using spells. Her hair remains the color of jet, her leathers and clothing all well worn and colored in shades of black. Cymbrarra's one accoutrement is a choker the width of a finger adorned with pigeon blood rubies from which smaller stones dangle by minute threads. These give her the appearance of one whose throat has been freshly slit, and she is never without it.[2] </p><p></p><p>Cymbrarra is on good terms with most of Cormyr's local lords, and has negotiated fees for the collection of bodies believed to harbor poisons or disease, lingering magic (especially necromancy) and the corpses of the magically mutilated and slain. These she burns while offering prayers to Kelemvor, along with prayers of supplication and mercy to Azuth, Bhaal or Myrkul, depending on the circumstances of the fate of the deceased.[3] </p><p></p><p>The outright hostility shown by her fellow Doomguides towards the undead is not a behavior Cymbrarra indulges in. She will readily slay undead when the opportunity presents itself (and this is the time she is most likely to unleash any of the considerable repertoire of spells granted to her by Kelemvor). But when in the presence of ghosts or apparitions known to lurk in the homes of nobles or other patrons requiring her services, she shows open disdain and gets on with the business at hand. </p><p></p><p>A handful of nobles have made use of Cymbrarra when dealing with the eccentric requests of family members who wanted to be buried in basement wine cellars or interred in upper-floor rooms whose walls were covered in paintings of still-living family members, and so required spells and/or blessings to deter pests and preserve the resting place of the dead.</p><p></p><p>Expert at determining causes of death, Cymbrarra is unafraid to pronounce the deceased murdered when others are certain a death was caused by accident, calamity or other circumstance. She's earned more than a few enemies this way, as well as allies. The later sometimes tap her for the role of impromptu investigator when discretion is required in ferreting out the truth of the matter of a recent death. </p><p></p><p>Cymbrarra winters in Arabel.</p><p></p><p></p><p>[1] Though death favors no place more than any other, Cymbrarra never sets foot in the minor village of Collinwood, in the King's Forest. By means of a vision sent to his followers over a century ago, Kelemvor has decreed the village to be off limits to Doomguides. This fact is not common knowledge beyond the ranks of Kelemvor's priesthood. A bare handful know of the second decree: No priest shall attempt to harm, injure or displace the vampire that rules over Collinwood in the name of the King of all Cormyr. Cymbrarra finds the existence of nothing less than a vampire to be jarring, the idea that Cormyr accepts its presence insanity, but she does not dwell on it. </p><p></p><p>[2] With thanks to the formidable Angela Carter, and her short story "The Bloody Chamber". Despite its obvious value Cymbrarra will not sell her choker; she declines all offers to buy it no matter how extravagant. A quick way to earn her ire is to persist after being declined; a quick way to find death is to attempt to steal it from around her neck. </p><p></p><p>[3] Among Kelemvor's faithful there persists an ongoing debate as to whether or not deities can experience a final, everlasting death. Cymbrarra long ago sided with the faction that believes no deity can truly die, and her prayers over the dead reflect this. She is an avid reader of old religious texts detailing the ritual prayers of deities believed to have died; these she buys wherever she encounters them on her travels, and she ships them back to her dwelling in Arabel for wintertime reading. </p><p></p><p></p><p>********</p><p></p><p></p><p><strong>Mirror of Recollection</strong></p><p><em>Wondrous item, very rare (requires attunement)</em></p><p>If you can see the reflection of your face in this mirror, you may use an action to grasp the edge of the mirror and activate it. If you do so the mirror retains the image of your reflection and everything else within view from your vantage point, that you can see in the mirror. This quality of the mirror may only be used once per creature. The mirror automatically ascertains when a creature that has used this quality previously attempts to do so again, even if the creature's appearance has changed. Anytime thereafter you may use an action to touch the edge of the mirror and call up the image you saved. It remains for as long as you touch the mirror. </p><p>You may use an action to call up the last prior image saved by the mirror. This requires you to grasp the mirror's edge with one hand, and then use that same hand to tap the mirror's edge. You do not need to be attuned to the mirror to activate this quality of the mirror. This action may be repeated once per turn for as long as you grasp the mirror. Each time the next most prior saved image appears. The last image that can be called up is always one of utter darkness. An image disappears as soon as you let go of the mirror's edge. </p><p>Attuning to the mirror requires sleeping for one night while your reflection is visible in the mirror. </p><p></p><p><strong>Item Notes:</strong></p><p>The Mirror of Reflection encountered by Cymbrarra while investigating the death of a child in a manor house deep in the King's Forest, not far from Knightswood, held the image of the man assumed by the residents of the house to be the child's killer. It was as though he wanted him be seen and captured. After the mystery was solved and the occupants of the house were led away in chains, Cymbrarra thumbed her way through the numerous faces held by the magic of the mirror. When she came to the darkness, Cymbrarra chose to wait until the sun set and the empty house grew dark. In time a soft glow appeared in the mirror, followed by the outline of a face. Cymbrarra was the first human in over three hundred years to see the face of the long dead drow sorcerer who'd crafted the mirror. To this day the face haunts Cymbrarra in her dreams.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6984049, member: 12388"] [B]Cymbrarra[/B] Cleric 9 (Kelemvor) A steadfast servant of Kelemvor that has roamed all of Cormyr beyond the northern shores of the Wyvernwater for a quarter century, and yearly travels into the King's Forest and the Hullack Forest.[1] Cymbrarra is known for her matter of fact ways and imperturbable demeanor in the face of death; gore, rot and the color of skin on exsanguinated bodies only serve to draw her attention, not repel her. For a few coppers Cymbrarra will collect the bodies of outlaws, the unknown dead and the homeless, and inter them in simple burial sites (usually square-shaped affairs, with low stone walls erected by Cymbrarra near the shade of one or more trees). If the deceased's patron deity is known, Cymbrarra will end her prayers with a devout call for the divine servants of the patron to find the soul of the newly dead. Though she has no way of knowing it, her call can be heard on the other side. It gives comfort to the dead. Years spent under the sun have not aged Cymbrarra. For a half century she has used her hands and whatever tools were available to dig graves in lieu of using spells. Her hair remains the color of jet, her leathers and clothing all well worn and colored in shades of black. Cymbrarra's one accoutrement is a choker the width of a finger adorned with pigeon blood rubies from which smaller stones dangle by minute threads. These give her the appearance of one whose throat has been freshly slit, and she is never without it.[2] Cymbrarra is on good terms with most of Cormyr's local lords, and has negotiated fees for the collection of bodies believed to harbor poisons or disease, lingering magic (especially necromancy) and the corpses of the magically mutilated and slain. These she burns while offering prayers to Kelemvor, along with prayers of supplication and mercy to Azuth, Bhaal or Myrkul, depending on the circumstances of the fate of the deceased.[3] The outright hostility shown by her fellow Doomguides towards the undead is not a behavior Cymbrarra indulges in. She will readily slay undead when the opportunity presents itself (and this is the time she is most likely to unleash any of the considerable repertoire of spells granted to her by Kelemvor). But when in the presence of ghosts or apparitions known to lurk in the homes of nobles or other patrons requiring her services, she shows open disdain and gets on with the business at hand. A handful of nobles have made use of Cymbrarra when dealing with the eccentric requests of family members who wanted to be buried in basement wine cellars or interred in upper-floor rooms whose walls were covered in paintings of still-living family members, and so required spells and/or blessings to deter pests and preserve the resting place of the dead. Expert at determining causes of death, Cymbrarra is unafraid to pronounce the deceased murdered when others are certain a death was caused by accident, calamity or other circumstance. She's earned more than a few enemies this way, as well as allies. The later sometimes tap her for the role of impromptu investigator when discretion is required in ferreting out the truth of the matter of a recent death. Cymbrarra winters in Arabel. [1] Though death favors no place more than any other, Cymbrarra never sets foot in the minor village of Collinwood, in the King's Forest. By means of a vision sent to his followers over a century ago, Kelemvor has decreed the village to be off limits to Doomguides. This fact is not common knowledge beyond the ranks of Kelemvor's priesthood. A bare handful know of the second decree: No priest shall attempt to harm, injure or displace the vampire that rules over Collinwood in the name of the King of all Cormyr. Cymbrarra finds the existence of nothing less than a vampire to be jarring, the idea that Cormyr accepts its presence insanity, but she does not dwell on it. [2] With thanks to the formidable Angela Carter, and her short story "The Bloody Chamber". Despite its obvious value Cymbrarra will not sell her choker; she declines all offers to buy it no matter how extravagant. A quick way to earn her ire is to persist after being declined; a quick way to find death is to attempt to steal it from around her neck. [3] Among Kelemvor's faithful there persists an ongoing debate as to whether or not deities can experience a final, everlasting death. Cymbrarra long ago sided with the faction that believes no deity can truly die, and her prayers over the dead reflect this. She is an avid reader of old religious texts detailing the ritual prayers of deities believed to have died; these she buys wherever she encounters them on her travels, and she ships them back to her dwelling in Arabel for wintertime reading. ******** [b]Mirror of Recollection[/b] [i]Wondrous item, very rare (requires attunement)[/i] If you can see the reflection of your face in this mirror, you may use an action to grasp the edge of the mirror and activate it. If you do so the mirror retains the image of your reflection and everything else within view from your vantage point, that you can see in the mirror. This quality of the mirror may only be used once per creature. The mirror automatically ascertains when a creature that has used this quality previously attempts to do so again, even if the creature's appearance has changed. Anytime thereafter you may use an action to touch the edge of the mirror and call up the image you saved. It remains for as long as you touch the mirror. You may use an action to call up the last prior image saved by the mirror. This requires you to grasp the mirror's edge with one hand, and then use that same hand to tap the mirror's edge. You do not need to be attuned to the mirror to activate this quality of the mirror. This action may be repeated once per turn for as long as you grasp the mirror. Each time the next most prior saved image appears. The last image that can be called up is always one of utter darkness. An image disappears as soon as you let go of the mirror's edge. Attuning to the mirror requires sleeping for one night while your reflection is visible in the mirror. [b]Item Notes:[/b] The Mirror of Reflection encountered by Cymbrarra while investigating the death of a child in a manor house deep in the King's Forest, not far from Knightswood, held the image of the man assumed by the residents of the house to be the child's killer. It was as though he wanted him be seen and captured. After the mystery was solved and the occupants of the house were led away in chains, Cymbrarra thumbed her way through the numerous faces held by the magic of the mirror. When she came to the darkness, Cymbrarra chose to wait until the sun set and the empty house grew dark. In time a soft glow appeared in the mirror, followed by the outline of a face. Cymbrarra was the first human in over three hundred years to see the face of the long dead drow sorcerer who'd crafted the mirror. To this day the face haunts Cymbrarra in her dreams. [/QUOTE]
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