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Corporate Defiance (OOC Thread) -- CLOSED
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<blockquote data-quote="Azaar" data-source="post: 3122053" data-attributes="member: 1988"><p>From what I see... yeah, a lot of it will be highly expensive, at least for stealth gear -- truth be told, at least for the time being I'll likely disallow stealth gear (although I won't deny that there's a chance that you might happen upon some as a mission objective for Sector's engineers to study and reverse-engineer for themselves).</p><p></p><p>Ahh, you all are so nice, giving me ideas. I like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for computer stuff... strangely, <em>The Arms and Equipment Guide</em> don't have anything listed for anything like that, but the <em>Hero's Guide</em> does. Probably you could have something built by one of Sector's tech specialists to give you a bonus to your Computer Use checks. Handheld computers give a +4 equipment bonus to Intelligence checks relating to calculations or on Computer Use checks in relation to information downloads, and can do anything listed under the Computer Use skill. Cost: 1,500 credits. Mastercraft +1 (bringing the bonuses to +5) is 3,000 credits, and mastercraft +2 (bonuses increase to +6) is 6,000 credits.</p><p></p><p>Lowlight/darkvision equipment: Electrobinoculars and macrobinoculars have that capacity, electrobinoculars in particular -- both are listed in the core rulebook. If you're wanting it as goggles like what you're suggesting, that's gonna be really expensive. Targeting scopes can also be purchased, although those are more for weapons, but for additional cost you can add low-light or darkvision (blindsight, for now, is gonna be a no-no).</p><p></p><p>My last post, I mentioned Sector keeping you equipped with something like an all-purpose utility belt. The contents: a three-day supply of food capsules, medpac, tool kit, spare power pack, spare energy cell, glow rod, and a comlink. It also will have a few empty pouches for miscellaneous stuff that you wish to add. This is pretty much like the Jedi utility belt, save for the Aquata breather -- those are for certain situations that they'll equip you with in case you're gonna be dealing with water.</p></blockquote><p></p>
[QUOTE="Azaar, post: 3122053, member: 1988"] From what I see... yeah, a lot of it will be highly expensive, at least for stealth gear -- truth be told, at least for the time being I'll likely disallow stealth gear (although I won't deny that there's a chance that you might happen upon some as a mission objective for Sector's engineers to study and reverse-engineer for themselves). Ahh, you all are so nice, giving me ideas. I like that. :) As for computer stuff... strangely, [i]The Arms and Equipment Guide[/i] don't have anything listed for anything like that, but the [i]Hero's Guide[/i] does. Probably you could have something built by one of Sector's tech specialists to give you a bonus to your Computer Use checks. Handheld computers give a +4 equipment bonus to Intelligence checks relating to calculations or on Computer Use checks in relation to information downloads, and can do anything listed under the Computer Use skill. Cost: 1,500 credits. Mastercraft +1 (bringing the bonuses to +5) is 3,000 credits, and mastercraft +2 (bonuses increase to +6) is 6,000 credits. Lowlight/darkvision equipment: Electrobinoculars and macrobinoculars have that capacity, electrobinoculars in particular -- both are listed in the core rulebook. If you're wanting it as goggles like what you're suggesting, that's gonna be really expensive. Targeting scopes can also be purchased, although those are more for weapons, but for additional cost you can add low-light or darkvision (blindsight, for now, is gonna be a no-no). My last post, I mentioned Sector keeping you equipped with something like an all-purpose utility belt. The contents: a three-day supply of food capsules, medpac, tool kit, spare power pack, spare energy cell, glow rod, and a comlink. It also will have a few empty pouches for miscellaneous stuff that you wish to add. This is pretty much like the Jedi utility belt, save for the Aquata breather -- those are for certain situations that they'll equip you with in case you're gonna be dealing with water. [/QUOTE]
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