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Correct me if I'm wrong: Paladin Marks
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<blockquote data-quote="Matt Black" data-source="post: 4613528" data-attributes="member: 5477"><p>Yes, they use the word 'conditions' in the 'reading a power' section... as part of an off-hand list of things that attacks can do. All mention is perfunctory at best until you get to the 'conditions' section of combat, which is never explicitly referenced. It's particularly a problem with the fighter and paladin class features, because it isn't obvious from the text that marking imposes a condition. This is all evidenced by the many people who are confused by these features.</p><p></p><p>Books are not an inherently poor medium for a manual (no one said anything about 'random access'). However books without thorough cross-referencing are very much an inherently poor medium for a manual. It should be possible to go to a class feature and understand it quickly in the middle of play, without having to remember that there might have been relevant notes in a section on powers.</p></blockquote><p></p>
[QUOTE="Matt Black, post: 4613528, member: 5477"] Yes, they use the word 'conditions' in the 'reading a power' section... as part of an off-hand list of things that attacks can do. All mention is perfunctory at best until you get to the 'conditions' section of combat, which is never explicitly referenced. It's particularly a problem with the fighter and paladin class features, because it isn't obvious from the text that marking imposes a condition. This is all evidenced by the many people who are confused by these features. Books are not an inherently poor medium for a manual (no one said anything about 'random access'). However books without thorough cross-referencing are very much an inherently poor medium for a manual. It should be possible to go to a class feature and understand it quickly in the middle of play, without having to remember that there might have been relevant notes in a section on powers. [/QUOTE]
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Correct me if I'm wrong: Paladin Marks
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