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General Tabletop Discussion
*Dungeons & Dragons
Correcting ripple effects of slow resting variant
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<blockquote data-quote="Harzel" data-source="post: 7993154" data-attributes="member: 6857506"><p>Well, kind of? The 'gritty' variant just says that a long rest takes 7 days. It says nothing about the length of time that the PCs must adventure between long rests, nor how often they can benefit from a long rest. Unless you take further measures, there is nothing to stop the PCs from resting for 7 days after each encounter.</p><p></p><p></p><p></p><p>So if the party traveled for one day and had one encounter and then just stopped traveling and hunkered down would the wandering encounters continue? If so, it seems to me that maybe what you are saying is that you feel that the 7 day time frame provides more narrative cover for denying them a long rest. That is, it's more believable that you couldn't spend 7 days without getting interrupted that it is that you couldn't spend 8 hours without getting interrupted. I guess I would agree with that, but the point is (and I think this is what [USER=6801299]@Horwath[/USER] was getting at) that the 7 day length in and of itself doesn't prevent 5 minute work segments separated by long rests.</p><p></p><p>Also, it seems to me that you still need a narrative reason for encounters to stop at the point you think they 'deserve' a long rest.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7993154, member: 6857506"] Well, kind of? The 'gritty' variant just says that a long rest takes 7 days. It says nothing about the length of time that the PCs must adventure between long rests, nor how often they can benefit from a long rest. Unless you take further measures, there is nothing to stop the PCs from resting for 7 days after each encounter. So if the party traveled for one day and had one encounter and then just stopped traveling and hunkered down would the wandering encounters continue? If so, it seems to me that maybe what you are saying is that you feel that the 7 day time frame provides more narrative cover for denying them a long rest. That is, it's more believable that you couldn't spend 7 days without getting interrupted that it is that you couldn't spend 8 hours without getting interrupted. I guess I would agree with that, but the point is (and I think this is what [USER=6801299]@Horwath[/USER] was getting at) that the 7 day length in and of itself doesn't prevent 5 minute work segments separated by long rests. Also, it seems to me that you still need a narrative reason for encounters to stop at the point you think they 'deserve' a long rest. [/QUOTE]
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Correcting ripple effects of slow resting variant
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