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Correl: An Element of Origin
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<blockquote data-quote="MarauderX" data-source="post: 1456040" data-attributes="member: 9990"><p><span style="font-size: 15px"><strong><u>Session 6</u></strong></span></p><p></p><p>The following morning Golthar has a discussion with the group and trades a horse from them for a gold ring with an opal. He wishes the party well, and promises to stick around for a few more days to possibly talk with Dian about Eastern etiquette. Without much delay, the group packs up and sets off to find any survivors of the goblin attacks. </p><p></p><p>Not sure of where to start, the group of four headed to the lumber camp of Ilyakana to search for clues. While the old trail of goblins and prisoners leads off to the south, it is not long into the day before it becomes tough to follow. Backtracking often and spreading out to look for more clues, Jerrin leads the way through the woods to the south. After several days of slow tracking, it becomes apparent that the trail may have been lost, and at the end of the day a consensus has been reached to travel south until they reach the trail that led to the horse ‘traders’. </p><p></p><p>Seeing the trail, the group headed east to the empty site, and it is not long before Jerrin mutters that he must go and will be back shortly. He disappears into the woods while the others tether their horses. Jerrin soon hustles back and says that he will be gone for the night and will return in the morning. </p><p></p><p>*****</p><p></p><p>The dawn arrived with Jerrin bringing a new friend named He’Lander, and elf with shaggy tan hair and muddied clothes. His bare feet and calves showed that he was used to surviving alone in the woods for long periods. He’Lander silently motions the way, and Jerrin explains that his mentor, He’Lander, has discovered one of the goblin hideouts and will lead them to it. Wasting no time He’Lander darts off along the trail, not waiting for the others to pack their horses. </p><p></p><p>After two days of traveling, He’Lander leads the group to a fast flowing river. He takes them downstream for a while until they come to a point where the river is wide and slow, then wades in before inquiring whether Jerrin will be ok to cross. His shows little concern for the welfare of the others, though he does make sure they all cross before sprinting into the woods again. </p><p></p><p>At the end of the day He’Lander explains to Jerrin that he will be headed north soon to alert others to what has befallen the area. He instructs Jerrin to follow his markings left behind which should lead to the goblin hideout. He’Lander then heads north briskly as the sun disappears from the sky. </p><p></p><p>*****</p><p></p><p>Jerrin follows the path laid out to him by He’Lander easily, and after a day of travel approximates the distance to the goblins as being 4-6 hours away. Deciding not to venture on to face their foes in the dark, the group stops to rest for the night to approach the goblin camp during the day. </p><p></p><p>Jerrin warns the others that they are getting close and perhaps they could start scanning the area ahead for the goblins. Four hundred yards from He’Lander’s marking the group spots a small clearing near a hill to the west. Entering the grove, they spot a hole that goes into the hillside with a door. Alex nears the door, where he can clearly see it has an intricate depiction of a curved blade painted red several times over. The door stands ajar, and a breeze makes it swing slightly. Alex motioned to the others just as he heard a leathery rustling beyond the door. Craning his neck to see inside, Alex heard the noise again, just as four large insects buzz out to attack!</p><p></p><p>A fierce battle ensued, with Alex losing much of his blood before nearly passing out. Nine of the large insects had attacked, trying to clamp on to a victim and suck his blood, and only one of them managed to fly to safety. Helping Alex, the group backed away from the grove to the safety of the trees to rest.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1456040, member: 9990"] [SIZE=4][B][U]Session 6[/U][/B][/SIZE] The following morning Golthar has a discussion with the group and trades a horse from them for a gold ring with an opal. He wishes the party well, and promises to stick around for a few more days to possibly talk with Dian about Eastern etiquette. Without much delay, the group packs up and sets off to find any survivors of the goblin attacks. Not sure of where to start, the group of four headed to the lumber camp of Ilyakana to search for clues. While the old trail of goblins and prisoners leads off to the south, it is not long into the day before it becomes tough to follow. Backtracking often and spreading out to look for more clues, Jerrin leads the way through the woods to the south. After several days of slow tracking, it becomes apparent that the trail may have been lost, and at the end of the day a consensus has been reached to travel south until they reach the trail that led to the horse ‘traders’. Seeing the trail, the group headed east to the empty site, and it is not long before Jerrin mutters that he must go and will be back shortly. He disappears into the woods while the others tether their horses. Jerrin soon hustles back and says that he will be gone for the night and will return in the morning. ***** The dawn arrived with Jerrin bringing a new friend named He’Lander, and elf with shaggy tan hair and muddied clothes. His bare feet and calves showed that he was used to surviving alone in the woods for long periods. He’Lander silently motions the way, and Jerrin explains that his mentor, He’Lander, has discovered one of the goblin hideouts and will lead them to it. Wasting no time He’Lander darts off along the trail, not waiting for the others to pack their horses. After two days of traveling, He’Lander leads the group to a fast flowing river. He takes them downstream for a while until they come to a point where the river is wide and slow, then wades in before inquiring whether Jerrin will be ok to cross. His shows little concern for the welfare of the others, though he does make sure they all cross before sprinting into the woods again. At the end of the day He’Lander explains to Jerrin that he will be headed north soon to alert others to what has befallen the area. He instructs Jerrin to follow his markings left behind which should lead to the goblin hideout. He’Lander then heads north briskly as the sun disappears from the sky. ***** Jerrin follows the path laid out to him by He’Lander easily, and after a day of travel approximates the distance to the goblins as being 4-6 hours away. Deciding not to venture on to face their foes in the dark, the group stops to rest for the night to approach the goblin camp during the day. Jerrin warns the others that they are getting close and perhaps they could start scanning the area ahead for the goblins. Four hundred yards from He’Lander’s marking the group spots a small clearing near a hill to the west. Entering the grove, they spot a hole that goes into the hillside with a door. Alex nears the door, where he can clearly see it has an intricate depiction of a curved blade painted red several times over. The door stands ajar, and a breeze makes it swing slightly. Alex motioned to the others just as he heard a leathery rustling beyond the door. Craning his neck to see inside, Alex heard the noise again, just as four large insects buzz out to attack! A fierce battle ensued, with Alex losing much of his blood before nearly passing out. Nine of the large insects had attacked, trying to clamp on to a victim and suck his blood, and only one of them managed to fly to safety. Helping Alex, the group backed away from the grove to the safety of the trees to rest. [/QUOTE]
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