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General Tabletop Discussion
*TTRPGs General
Correlating Player Satisfaction, Combat Speed, and HP / Damage Modeling
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<blockquote data-quote="The Crimson Binome" data-source="post: 6938255" data-attributes="member: 6775031"><p>It <em>literally </em>says, even in just the Basic Rules, that DMs describe HP loss in different ways. Immediately following that, it gives a "typical" example of what that might be like.</p><p></p><p>If any given DM wants to describe HP loss in terms of physical chunks of meat carved out of your back, then that's <em>fully </em>supported by the text; it's just not the "typical" example that they give. (Probably because it's too hard to reconcile that image with the default healing rates.) Their example isn't any more or less official than what any other DM comes up with, though; it's <em>just </em>an example, which they think happens to work well with the default healing rates.</p><p></p><p>In the DMG, they give options to modify the healing rates based on many different parameters, in order to help DMs align the in-game effect with the way they describe it. If you want to describe damage as purely physical, and cut the healing rate down to one point per day, then that is fully supported and every bit as official as any alternative.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6938255, member: 6775031"] It [I]literally [/I]says, even in just the Basic Rules, that DMs describe HP loss in different ways. Immediately following that, it gives a "typical" example of what that might be like. If any given DM wants to describe HP loss in terms of physical chunks of meat carved out of your back, then that's [I]fully [/I]supported by the text; it's just not the "typical" example that they give. (Probably because it's too hard to reconcile that image with the default healing rates.) Their example isn't any more or less official than what any other DM comes up with, though; it's [I]just [/I]an example, which they think happens to work well with the default healing rates. In the DMG, they give options to modify the healing rates based on many different parameters, in order to help DMs align the in-game effect with the way they describe it. If you want to describe damage as purely physical, and cut the healing rate down to one point per day, then that is fully supported and every bit as official as any alternative. [/QUOTE]
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