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Corrupting magic.
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<blockquote data-quote="NATOCM" data-source="post: 3122095" data-attributes="member: 28443"><p>After buying a copy of blight magic and reading the relevant parts, and your very good and helpful advise, here is v2. I’ve decided to go with Taint points and “The Taint”, because it sounds cool ((also, sorry if it doesn’t make sense, its quite late and I know if I don’t get this down it’ll be gone by tomorrow morning)):</p><p></p><p>All Spell casters are affected by “The Taint”; the corrupting effect of magic when used to excess. </p><p></p><p>In IC terms the tapping into a pool of ancient power formed when the creator god exterminated a long dead, and highly magical race. The powerful religious leaders of this world view the practise of any form of magic as extremely heretical. Not only is this a political and social issue, but also the extended use of magic results in “The Taint” manifesting and corrupting the users body and mind.</p><p></p><p><strong>Effect of “The Taint” on core rules</strong></p><p>The effects of “The Taint” on the game mechanic are small as the results are mainly role-play orientated. The concept behind “The Taint” is to make magic less appealing, while opening up role-play opportunities. However in the later stages of “The Taint”, considering with the use of high-level magic can result in more extreme effects and hence the editing of core rules by “The Taint” is unavoidable to maintain the effectiveness of the deterrent over higher levels </p><p></p><p><strong>“The Taint” and Taint points.</strong></p><p>Taint points are the basis of “The Taint”. How many Taint points you have determines your level of taint and how it affects your mental and physical well being. You cannot gain any taint points bellow spell caster level 5 or gain more than twice your spell caster level of taint points. Removal of taint points is imposable save the use of Wish or Miracle spells and Devine Intervention, however it is not possible to remove all Taint from your body, All spell casters will retain at least one.</p><p></p><p><strong>Gaining Taint Points.</strong></p><p>Whenever a spell caster of any kind successfully casts a spell of level 5 or above they must make a Taint Check: D20 + Will + Spell caster’s primary Attribute. </p><p></p><p>The DC for this is: 10 + Spell level + Current Taint points. </p><p></p><p>If the check is made then the Character suffers no effect. If they fail they gain a taint point.</p><p></p><p><strong>The effects of Taint points</strong></p><p>Every a character gains a spell caster level they must D12 roll on the Taint affects table. There is an individual table for each level and each table comprise of 10 possible effects and 2 level modifiers, 1 is always roll as level bellow, 12 is always roll as the level above. The effects range in harshness from 2 to 11 in each table. In other words the lower your roll is the better it is. If you obtain the same effect twice then re roll from your starting level ((For example, if I’m level 10, and roll a 1, I would roll again on the level 9 table. However if I roll a duplicate of something I already have, I roll again on the level 10 table))</p><p></p><p>I don’t have the tables yet, but I am not thinking of having any major rules changing effects before level 15.</p><p></p><p>Thanks for your help and I hope this isn’t too confusing!</p></blockquote><p></p>
[QUOTE="NATOCM, post: 3122095, member: 28443"] After buying a copy of blight magic and reading the relevant parts, and your very good and helpful advise, here is v2. I’ve decided to go with Taint points and “The Taint”, because it sounds cool ((also, sorry if it doesn’t make sense, its quite late and I know if I don’t get this down it’ll be gone by tomorrow morning)): All Spell casters are affected by “The Taint”; the corrupting effect of magic when used to excess. In IC terms the tapping into a pool of ancient power formed when the creator god exterminated a long dead, and highly magical race. The powerful religious leaders of this world view the practise of any form of magic as extremely heretical. Not only is this a political and social issue, but also the extended use of magic results in “The Taint” manifesting and corrupting the users body and mind. [b]Effect of “The Taint” on core rules[/b] The effects of “The Taint” on the game mechanic are small as the results are mainly role-play orientated. The concept behind “The Taint” is to make magic less appealing, while opening up role-play opportunities. However in the later stages of “The Taint”, considering with the use of high-level magic can result in more extreme effects and hence the editing of core rules by “The Taint” is unavoidable to maintain the effectiveness of the deterrent over higher levels [b]“The Taint” and Taint points.[/b] Taint points are the basis of “The Taint”. How many Taint points you have determines your level of taint and how it affects your mental and physical well being. You cannot gain any taint points bellow spell caster level 5 or gain more than twice your spell caster level of taint points. Removal of taint points is imposable save the use of Wish or Miracle spells and Devine Intervention, however it is not possible to remove all Taint from your body, All spell casters will retain at least one. [b]Gaining Taint Points.[/b] Whenever a spell caster of any kind successfully casts a spell of level 5 or above they must make a Taint Check: D20 + Will + Spell caster’s primary Attribute. The DC for this is: 10 + Spell level + Current Taint points. If the check is made then the Character suffers no effect. If they fail they gain a taint point. [b]The effects of Taint points[/b] Every a character gains a spell caster level they must D12 roll on the Taint affects table. There is an individual table for each level and each table comprise of 10 possible effects and 2 level modifiers, 1 is always roll as level bellow, 12 is always roll as the level above. The effects range in harshness from 2 to 11 in each table. In other words the lower your roll is the better it is. If you obtain the same effect twice then re roll from your starting level ((For example, if I’m level 10, and roll a 1, I would roll again on the level 9 table. However if I roll a duplicate of something I already have, I roll again on the level 10 table)) I don’t have the tables yet, but I am not thinking of having any major rules changing effects before level 15. Thanks for your help and I hope this isn’t too confusing! [/QUOTE]
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