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Corruption in Kryptgarden
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<blockquote data-quote="Spykes" data-source="post: 6457658" data-attributes="member: 6749597"><p><strong>5 out of 5 rating for Corruption in Kryptgarden</strong></p><p></p><p>I DMd this at GenCon and I thought it was very well done from a writing standpoint. It has got to be a challenging assignment to write an adventure for that many people to be run concurrently with each other and at the same time affecting each other. Very creative mechanics. I would have run things a little different at the start than they did at GenCon. I would have had the entire first read-aloud section of "A Meeting in the Woods" run from the HQ station with a mic addressing everyone, and then let the DM dive in with the players individually as they begin to seek out individual NPCs. That would have really added to the atmosphere of the Faction leaders addressing the players as if they were the adventurers about to go into battle. That's a small thing though. Each of the tracks were very creative and unique. I ran the Necromancer Track and it was very challenging for the players. I also played the Leader and Fey tracks in a slot zero before the Con. The Fey track was incredibly rich and interesting. It might have been cool for the Faction Champion table to be its own little adventure, but it still worked. The Dragon roaming the skies and descending on people was cool and reminded me of Candle Keep. My only other criticism with the adventure had to do with how it was run and not with the writing. At GenCon they formed tables and seated them and the tables began play immediately. Well it took about 30-40 minutes to get everyone seated. I was the very last table seated, so when we started, many tables were well into the second section. This made my table and the others near us feel like their outcomes didn't matter as much, particularly towards the end when it's supposed to be the most exciting. Also, the condition flags were not really that visible. There should be nice big colored flags that raise so people can see them. All of that is fluff, but it really adds to the experience, so I would suggest having all table start at the same time and give the flags some thought before hand. All of that is aside from the writing, but because this is such a huge group experience, it does matter, so consider that if running it. All said though, this was an outstanding adventure that lived up to Teos' previous Vault of the Dracolich offering. A+</p></blockquote><p></p>
[QUOTE="Spykes, post: 6457658, member: 6749597"] [b]5 out of 5 rating for Corruption in Kryptgarden[/b] I DMd this at GenCon and I thought it was very well done from a writing standpoint. It has got to be a challenging assignment to write an adventure for that many people to be run concurrently with each other and at the same time affecting each other. Very creative mechanics. I would have run things a little different at the start than they did at GenCon. I would have had the entire first read-aloud section of "A Meeting in the Woods" run from the HQ station with a mic addressing everyone, and then let the DM dive in with the players individually as they begin to seek out individual NPCs. That would have really added to the atmosphere of the Faction leaders addressing the players as if they were the adventurers about to go into battle. That's a small thing though. Each of the tracks were very creative and unique. I ran the Necromancer Track and it was very challenging for the players. I also played the Leader and Fey tracks in a slot zero before the Con. The Fey track was incredibly rich and interesting. It might have been cool for the Faction Champion table to be its own little adventure, but it still worked. The Dragon roaming the skies and descending on people was cool and reminded me of Candle Keep. My only other criticism with the adventure had to do with how it was run and not with the writing. At GenCon they formed tables and seated them and the tables began play immediately. Well it took about 30-40 minutes to get everyone seated. I was the very last table seated, so when we started, many tables were well into the second section. This made my table and the others near us feel like their outcomes didn't matter as much, particularly towards the end when it's supposed to be the most exciting. Also, the condition flags were not really that visible. There should be nice big colored flags that raise so people can see them. All of that is fluff, but it really adds to the experience, so I would suggest having all table start at the same time and give the flags some thought before hand. All of that is aside from the writing, but because this is such a huge group experience, it does matter, so consider that if running it. All said though, this was an outstanding adventure that lived up to Teos' previous Vault of the Dracolich offering. A+ [/QUOTE]
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