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Cortex Prime - What are your ideas for custom made systems?
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<blockquote data-quote="MNblockhead" data-source="post: 8129943" data-attributes="member: 6796661"><p>Just got my unlock code for Cortex Prime. The book is sitting at home, waiting until I return from work abroad, but Fandom has done an excellent job making a highly readable, navigable, and searchable on-line version of the the Cortex Handbook. I am very impressed with the system and its flexibility to build nearly any kind of game you would like to run. The rules can be as light or as crunch as you like. I don't think it will suffer from the GURPS problem (you can play any theme of game but it still feels like GURPS) but only time playing will tell. </p><p></p><p>I'm interested in reading about games other Cortex Prime fans are building or thinking of build. </p><p></p><p>I'm thinking the rules would be very well suited for building a Quantum Leap style game or a dimension-travel/shifting game. </p><p></p><p>A Quantum Leap style game might get a bit too fiddly, but I think as long as you have no more than one leap per session you can easily skin the characters between sessions. </p><p></p><p>A dimension/time travel style game would allow players to keep their characters the same and challenge them in radically different settings, would be easier to GM, and would be preferable to players who are invested in their character builds. </p><p></p><p>I was considering using Cortex Prime to run a MAGE-style game. The rules would be much cleaner and having digital assets would make running it much more pleasurable than dealing with the god-awful massive MAGE rules book or PDF. But I don't see how I can capture the flavor of magic in MAGE with the Cortex Prime rules. MAGE's rules for magic are so unique and flavorful, it is what makes the game. This is one example where I just don't see using the Cortex Prime kit to capture that same feel. </p><p></p><p>Still, I see Cortex Prime becoming one of my most preferred systems to run games in.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8129943, member: 6796661"] Just got my unlock code for Cortex Prime. The book is sitting at home, waiting until I return from work abroad, but Fandom has done an excellent job making a highly readable, navigable, and searchable on-line version of the the Cortex Handbook. I am very impressed with the system and its flexibility to build nearly any kind of game you would like to run. The rules can be as light or as crunch as you like. I don't think it will suffer from the GURPS problem (you can play any theme of game but it still feels like GURPS) but only time playing will tell. I'm interested in reading about games other Cortex Prime fans are building or thinking of build. I'm thinking the rules would be very well suited for building a Quantum Leap style game or a dimension-travel/shifting game. A Quantum Leap style game might get a bit too fiddly, but I think as long as you have no more than one leap per session you can easily skin the characters between sessions. A dimension/time travel style game would allow players to keep their characters the same and challenge them in radically different settings, would be easier to GM, and would be preferable to players who are invested in their character builds. I was considering using Cortex Prime to run a MAGE-style game. The rules would be much cleaner and having digital assets would make running it much more pleasurable than dealing with the god-awful massive MAGE rules book or PDF. But I don't see how I can capture the flavor of magic in MAGE with the Cortex Prime rules. MAGE's rules for magic are so unique and flavorful, it is what makes the game. This is one example where I just don't see using the Cortex Prime kit to capture that same feel. Still, I see Cortex Prime becoming one of my most preferred systems to run games in. [/QUOTE]
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