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Cortex Prime - What are your ideas for custom made systems?
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<blockquote data-quote="angille" data-source="post: 8131107" data-attributes="member: 84000"><p>I think I should probably edit my sig to include this, but I've got <a href="https://docs.google.com/document/d/1ocu-BB-6_XTJA7awPvqmi6GbhIyW2b5PVxVYXUa8bbM/edit?usp=sharing" target="_blank"><u>a whole mess of builds</u></a> I've thrown together, in various states of having rules or sheets. the ones I've put the most time into are:</p><ul> <li data-xf-list-type="ul">Mythikal — it started as my way to get D&D-like stories into a Cortex table, but it's something utterly different now. the two things it does that I'm proud of I stole from other places, lol. its pathways are from the <a href="https://samhaine.wordpress.com/2015/09/07/pathways-world-creation/" target="_blank"><u>System sans Setting blog</u></a>, and doubling a single trait set (skills in my case) is from Dragon Brigade.</li> <li data-xf-list-type="ul">coreTEK — I have no small feelings of both imposter syndrome and FOMO from having sketched this out <em>before</em> Lancer was announced, and still having nothing to show while they're fully published. anyway, think Lancer, but Cortex.</li> <li data-xf-list-type="ul">Shuffle — a one-shot engine in a box of cards. very It's Not My Fault. I actually had my second, approved proof in hand when the Fandom buyout was announced.</li> <li data-xf-list-type="ul">Whiskey, Grits, n' Demon Spittle — started off as a straight build of Brisco County Jr./Wild Wild West, but as I started world-building to strip the IP and decolonize the source material, it's turning into something altogether different.</li> </ul><p></p><p>there's <a href="https://forum.rpg.net/index.php?threads/cortex-prime-how-to-configure-cortex-for-dresden-files-game.872873/" target="_blank"><u>a similar convo over on rpgnet</u></a> discussing this very concept. also Rob Donoghue <a href="http://walkingmind.evilhat.com/2011/01/25/superage-or-maybe-levernatural/" target="_blank"><u>threw together a build</u></a> a few years ago.</p></blockquote><p></p>
[QUOTE="angille, post: 8131107, member: 84000"] I think I should probably edit my sig to include this, but I've got [URL='https://docs.google.com/document/d/1ocu-BB-6_XTJA7awPvqmi6GbhIyW2b5PVxVYXUa8bbM/edit?usp=sharing'][U]a whole mess of builds[/U][/URL] I've thrown together, in various states of having rules or sheets. the ones I've put the most time into are: [LIST] [*]Mythikal — it started as my way to get D&D-like stories into a Cortex table, but it's something utterly different now. the two things it does that I'm proud of I stole from other places, lol. its pathways are from the [URL='https://samhaine.wordpress.com/2015/09/07/pathways-world-creation/'][U]System sans Setting blog[/U][/URL], and doubling a single trait set (skills in my case) is from Dragon Brigade. [*]coreTEK — I have no small feelings of both imposter syndrome and FOMO from having sketched this out [I]before[/I] Lancer was announced, and still having nothing to show while they're fully published. anyway, think Lancer, but Cortex. [*]Shuffle — a one-shot engine in a box of cards. very It's Not My Fault. I actually had my second, approved proof in hand when the Fandom buyout was announced. [*]Whiskey, Grits, n' Demon Spittle — started off as a straight build of Brisco County Jr./Wild Wild West, but as I started world-building to strip the IP and decolonize the source material, it's turning into something altogether different. [/LIST] there's [URL='https://forum.rpg.net/index.php?threads/cortex-prime-how-to-configure-cortex-for-dresden-files-game.872873/'][U]a similar convo over on rpgnet[/U][/URL] discussing this very concept. also Rob Donoghue [URL='http://walkingmind.evilhat.com/2011/01/25/superage-or-maybe-levernatural/'][U]threw together a build[/U][/URL] a few years ago. [/QUOTE]
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