Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Cortex Prime - What are your ideas for custom made systems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 8131873" data-attributes="member: 5142"><p>At its heart, Cortex is a roll and keep system where characters assemble a dice pool, often of different die types, from their applicable trait sets,* roll, and then add the two highest values. Players may also pick a die type from the roll - e.g., d12, d10, d8, etc. - to serve as the Effect/damage of the roll. The GM may use a static number for the opposition or roll the opposition pool from whatever resources they have available. </p><p></p><p>* Traits are one thing that make Cortex more difficult to pin down. Players typically have 3-4 prime sets. When assembling a dice pool, it's usually only one die from each set. The list of Traits vary a lot between games of Cortex: e.g., Values, Relationships, Skills, Attributes, Roles, Assets, etc. The only Trait that is consistent is Distinctions, which are much like Aspects in Fate in that they are three fictional descriptors of your character. Distinctions are each rated at d8, but players can downgrade their roll, if one of their Distinctions could work against them, from a d8 to a d4 to earn Plot Points that can be used in various ways. </p><p></p><p>Cortex is a classless and levelless system as well. Class-like dials and knobs exist, and character progression exists, but it's like Fate where the games are typically less Zero-to-20 Levels of Hero sort of deal. I believe that [USER=84000]@angille[/USER]'s Mythikal utilizes class-like Disciplines, but I'm not sure how they work.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8131873, member: 5142"] At its heart, Cortex is a roll and keep system where characters assemble a dice pool, often of different die types, from their applicable trait sets,* roll, and then add the two highest values. Players may also pick a die type from the roll - e.g., d12, d10, d8, etc. - to serve as the Effect/damage of the roll. The GM may use a static number for the opposition or roll the opposition pool from whatever resources they have available. * Traits are one thing that make Cortex more difficult to pin down. Players typically have 3-4 prime sets. When assembling a dice pool, it's usually only one die from each set. The list of Traits vary a lot between games of Cortex: e.g., Values, Relationships, Skills, Attributes, Roles, Assets, etc. The only Trait that is consistent is Distinctions, which are much like Aspects in Fate in that they are three fictional descriptors of your character. Distinctions are each rated at d8, but players can downgrade their roll, if one of their Distinctions could work against them, from a d8 to a d4 to earn Plot Points that can be used in various ways. Cortex is a classless and levelless system as well. Class-like dials and knobs exist, and character progression exists, but it's like Fate where the games are typically less Zero-to-20 Levels of Hero sort of deal. I believe that [USER=84000]@angille[/USER]'s Mythikal utilizes class-like Disciplines, but I'm not sure how they work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cortex Prime - What are your ideas for custom made systems?
Top