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Corvis, City of Ghosts (A WitchFire Trilogy Story Hour)
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<blockquote data-quote="A2Z" data-source="post: 111754" data-attributes="member: 244"><p><strong>The Longest Night - Act One</strong></p><p></p><p>That's okay Josh, I've finaly gotten the rest done. Wow! I had no idea there'd be so much work in writing up a story hour. Well I hope someone besides myself gets some enjoyment out of this.</p><p></p><p>It's a good thing I got this done now. We play in a few hours and I really didn't want to get behind from the start. Well, here's the rest of our first session. Enjoy.</p><p></p><p></p><p><span style="color: orange"><strong>Arrival at the Church of Morrow</strong></span></p><p></p><p>The sun is low in the sky as the caravan rides through the city gates. Gunnar has business at the Church of Morrow so he leads the train through the winding city streets and canals to the local cathedral. Arriving in the yard Gunner rushes in to the church, leaving the PC's to help the caravaners unload the chests.</p><p></p><p>Soon after Gunner exits the church with a grey haired man in the robes of a high priest of Morrow. Gunner introduces the man as Father Dumas, high priest of Corvis. He also tells the PC's that Dumas was impressed with their handling of the ambush and he would like to offer them some work. They express interest, and after they've finished unloading the churches packages from the wagons they collect their pay from Gunner. Having finished all their duties with the caravan they decide to find out how they can help the church.</p><p></p><p>Father Dumas leads them in to the church and tells them that all he can offer is room and board as pay. Having no place else to stay and having some time to waste the PC's accept. The priest then proceeds to explain his problem. It seems a number of parishioners have come to him in the past month. Each one has had the body of a family member stolen from their grave! He has been unsuccessful in enlisting the aid of the city watch with the local festival, The Longest Night, coming. Dumas believes the PC's are just what he needs to conduct a quite investigation of these events.</p><p></p><p>The PC's proceed to find out all they can from Father Dumas. Unfortunately he can't give them anything more than basic information. </p><p></p><p><em>(When I get home I will add in the information the PC's got from Dumas. I'm at work now and don't have it on me.)</em></p><p></p><p>[Edit: The information the PCs receive from Father Dumas consists of the names and locations of the bodies taken.</p><ul> <li data-xf-list-type="ul"></li> </ul> <ul> <li data-xf-list-type="ul">The Sylva and Monsonata families had bodies taken from the northern graveyard. </li> <li data-xf-list-type="ul">The Gadock family had a body taken from the family plot.</li> <li data-xf-list-type="ul">A member of the Sunbright family was taken from the family tomb</li> <li data-xf-list-type="ul">The Hopless and Burkett families had members stolen from the eastern boneyard just outside of the city</li> <li data-xf-list-type="ul">The Fullet family lost someone from their farm]</li> </ul><p></p><p>During the interview Ethradan notices a young girl peaking around the corner of a doorframe. She quickly disappears when noticed. When he asks Father Dumas about the girls the group finds out that she is his niece. Her mother died years ago and he has taken care of her ever since. When the PCs press him for more information on her mother's death they find him very reluctant to discuss it further. All he will say is that her death was very tragic and it is not an event he wishes to dwell on.</p><p></p><p>Having given the group all the information he has Father Dumas then leads them to their rooms in the dormitory. Before he leaves them for the night the PCs get some information on the city so they can go out for the night. Armed with this information the group heads out for (where else!?) the seediest part of town, the waterfront.</p><p></p><p><span style="color: orange"><strong>A Night on the Town</strong></span></p><p></p><p>They arrive at the docks as the sun is setting. Most of the workers are getting off work for the night. However they are treated to the sight of Steamjacks (large mechanical golems) finishing up some of the work moving crates into the warehouses and the like.</p><p></p><p>Choosing a likely tavern they see what they can find. Ethradan pulls up his hood and follows Lincon into the tavern (elves are a less than common sight in the lands of humans). Vallan stays behind the group and sticks near the door (while dwarves are more common than elves they still a rare sight). Moving towards the bar Lincon decides to strike up conversation with some of the locals. They are less than friendly to the stranger, although, once Ethradan joins Linc at the bar and flashes a gold coin to the bar keep they seem far more attentive to the pair. They are disappointed to find that no one around here has even heard of the grave robberies and after finishing their drinks decide to leave.</p><p></p><p>On exiting the establishment they notice a group of men leaving right after them. Seeing they've been spotted the group moves down the street in the opposite direction. The sun has set by now and the PCs see lamplighters making their way dawn the streets. Asking one of them for directions to the Quad (the area of town that Father Dumas had suggested they visit) they head towards the merchants district.</p><p></p><p>It's not long before they notice the previous group from the bar shadowing their trail. Ducking into an alley the group decides to make a stand. Lincon hides in the shadow of a doorway while the other two set themselves up in the center of the alley. It's not long before the thugs show up at the mouth of the alley. They are a little surprised to see the party prepared for battle but the leader doesn't let that faze him. Pointing out that the group is outnumbered he demands they hand over their money. They refuse and the leader orders his group to charge them.</p><p></p><p>The alley is narrow and only two people abreast can fit in. The first to enter Vallan's range is cut down viciously in one blow! All of a sudden none of the men seem too anxious to close with the foreigners.</p><p></p><p>Not to be denied a prize however, the leader continues to lead the group further into the alley. No one notices Lincon in the shadows. Stepping out as the group's leader passes by he strikes with his blade, severely wounding the man.</p><p></p><p>At the same moment Ethradan attacks his nearest target. Another bandit drops! Suddenly the alley is a mass of panicking figures running for the nearest exit, the group's leader stumbling along behind them clutching his side.</p><p></p><p>Proud of themselves the group decides to let them go, "they've learned their lesson", they think to themselves. Bandaging the wounded thugs (not wanting to have dead bodies on their hands with the watch around) they leave them to their fate and head off again for the Quad.</p><p></p><p>They arrive in the merchants quarter shortly and choosing an inn they sit down for a meal. Lincon presses the serving girl for information; unfortunately she knows nothing about the grave robberies. Discouraged by the lack of information they finally head back to the church and call it a night.</p><p></p><p><em>(To be continued)</em></p></blockquote><p></p>
[QUOTE="A2Z, post: 111754, member: 244"] [b]The Longest Night - Act One[/b] That's okay Josh, I've finaly gotten the rest done. Wow! I had no idea there'd be so much work in writing up a story hour. Well I hope someone besides myself gets some enjoyment out of this. It's a good thing I got this done now. We play in a few hours and I really didn't want to get behind from the start. Well, here's the rest of our first session. Enjoy. [color=orange][b]Arrival at the Church of Morrow[/b][/color] The sun is low in the sky as the caravan rides through the city gates. Gunnar has business at the Church of Morrow so he leads the train through the winding city streets and canals to the local cathedral. Arriving in the yard Gunner rushes in to the church, leaving the PC's to help the caravaners unload the chests. Soon after Gunner exits the church with a grey haired man in the robes of a high priest of Morrow. Gunner introduces the man as Father Dumas, high priest of Corvis. He also tells the PC's that Dumas was impressed with their handling of the ambush and he would like to offer them some work. They express interest, and after they've finished unloading the churches packages from the wagons they collect their pay from Gunner. Having finished all their duties with the caravan they decide to find out how they can help the church. Father Dumas leads them in to the church and tells them that all he can offer is room and board as pay. Having no place else to stay and having some time to waste the PC's accept. The priest then proceeds to explain his problem. It seems a number of parishioners have come to him in the past month. Each one has had the body of a family member stolen from their grave! He has been unsuccessful in enlisting the aid of the city watch with the local festival, The Longest Night, coming. Dumas believes the PC's are just what he needs to conduct a quite investigation of these events. The PC's proceed to find out all they can from Father Dumas. Unfortunately he can't give them anything more than basic information. [i](When I get home I will add in the information the PC's got from Dumas. I'm at work now and don't have it on me.)[/i] [Edit: The information the PCs receive from Father Dumas consists of the names and locations of the bodies taken. [list] [/list] [list] [*]The Sylva and Monsonata families had bodies taken from the northern graveyard. [*]The Gadock family had a body taken from the family plot. [*]A member of the Sunbright family was taken from the family tomb [*]The Hopless and Burkett families had members stolen from the eastern boneyard just outside of the city [*]The Fullet family lost someone from their farm] [/list] During the interview Ethradan notices a young girl peaking around the corner of a doorframe. She quickly disappears when noticed. When he asks Father Dumas about the girls the group finds out that she is his niece. Her mother died years ago and he has taken care of her ever since. When the PCs press him for more information on her mother's death they find him very reluctant to discuss it further. All he will say is that her death was very tragic and it is not an event he wishes to dwell on. Having given the group all the information he has Father Dumas then leads them to their rooms in the dormitory. Before he leaves them for the night the PCs get some information on the city so they can go out for the night. Armed with this information the group heads out for (where else!?) the seediest part of town, the waterfront. [color=orange][b]A Night on the Town[/b][/color] They arrive at the docks as the sun is setting. Most of the workers are getting off work for the night. However they are treated to the sight of Steamjacks (large mechanical golems) finishing up some of the work moving crates into the warehouses and the like. Choosing a likely tavern they see what they can find. Ethradan pulls up his hood and follows Lincon into the tavern (elves are a less than common sight in the lands of humans). Vallan stays behind the group and sticks near the door (while dwarves are more common than elves they still a rare sight). Moving towards the bar Lincon decides to strike up conversation with some of the locals. They are less than friendly to the stranger, although, once Ethradan joins Linc at the bar and flashes a gold coin to the bar keep they seem far more attentive to the pair. They are disappointed to find that no one around here has even heard of the grave robberies and after finishing their drinks decide to leave. On exiting the establishment they notice a group of men leaving right after them. Seeing they've been spotted the group moves down the street in the opposite direction. The sun has set by now and the PCs see lamplighters making their way dawn the streets. Asking one of them for directions to the Quad (the area of town that Father Dumas had suggested they visit) they head towards the merchants district. It's not long before they notice the previous group from the bar shadowing their trail. Ducking into an alley the group decides to make a stand. Lincon hides in the shadow of a doorway while the other two set themselves up in the center of the alley. It's not long before the thugs show up at the mouth of the alley. They are a little surprised to see the party prepared for battle but the leader doesn't let that faze him. Pointing out that the group is outnumbered he demands they hand over their money. They refuse and the leader orders his group to charge them. The alley is narrow and only two people abreast can fit in. The first to enter Vallan's range is cut down viciously in one blow! All of a sudden none of the men seem too anxious to close with the foreigners. Not to be denied a prize however, the leader continues to lead the group further into the alley. No one notices Lincon in the shadows. Stepping out as the group's leader passes by he strikes with his blade, severely wounding the man. At the same moment Ethradan attacks his nearest target. Another bandit drops! Suddenly the alley is a mass of panicking figures running for the nearest exit, the group's leader stumbling along behind them clutching his side. Proud of themselves the group decides to let them go, "they've learned their lesson", they think to themselves. Bandaging the wounded thugs (not wanting to have dead bodies on their hands with the watch around) they leave them to their fate and head off again for the Quad. They arrive in the merchants quarter shortly and choosing an inn they sit down for a meal. Lincon presses the serving girl for information; unfortunately she knows nothing about the grave robberies. Discouraged by the lack of information they finally head back to the church and call it a night. [i](To be continued)[/i] [/QUOTE]
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