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Corvis, City of Ghosts (A WitchFire Trilogy Story Hour)
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<blockquote data-quote="A2Z" data-source="post: 139776" data-attributes="member: 244"><p><strong>The Longest Night - Act Two</strong></p><p></p><p><span style="color: orange"><strong>Dead Men Walking!</strong></span></p><p></p><p>The rest of the group rushes in to the room behind Vallan! And they’re surprised to find a single swamp gobber cowering at the back wall. He’s holding a spear and brandishing it at the heroes trying to look as frightening as possible, and not doing a very good job. The gobber pleads for them not to hurt him and he’ll show them the treasure. While Vallan and Mericus would rather get rid of him now the other two agree and begin questioning the little gobber.</p><p></p><p>Apparently his tribe has been living in the tomb for years now. His name is Bork and he was left behind when the other went hunting. He also tells the group that the treasure is guarded by three “dead men”. When they ask where they came from he says: <em>“witch girl make them”.</em></p><p></p><p>Intrigued they ask more about this witch girl. Apparently she came yesterday and was the one responsible for the broken door. She also left with four “grey women” and left the dead men behind. Speculating on who she may have been the group starts to suspect Father Dumas’ niece.</p><p></p><p>Deciding to check out the burial chamber the party tells Bork to show them to the room. This he does rather reluctantly. He was hopping he wouldn’t have to go along. A little further down the corridor they come to another door that Bork tells them is the treasure room. Preparing themselves for battle the group pushes open the door and enters the room.</p><p></p><p>There is little time to take in their surroundings, apart from the three slimy, green, skeletal shapes that begin moving towards them. Taking the lead Vallan rushes forward and takes a swing at the nearest skeleton. His axe glances off the rusty armor covering the body.</p><p></p><p>From behind the others Mericus sends a magic missile flying at another skeleton. Shards of old bone and rusty armor fly from the creature as the missile hits home. Seeing that the magic missile hurt the beast Lincon fires a shot from his bow at the same skeleton. His arrow takes the head off of the skeletons shoulder. Falling to the ground it stops moving.</p><p></p><p>While the last skeleton moves forward to attack Ethradan the other continues to trade blows with Vallan. Neither seems to be gaining the upper hand. <span style="color: burlywood"><em>(Not one of the undead managed to land a hit this whole encounter. I was a little disappointed as I was hoping to put them in some danger. They are second level though and I guess I should have increasde the difficulty of the encounter. Well, there’s always next time…)</em></span></p><p></p><p>Ethradan, with the help of Linc and Mericus manages to make short work of the second skeleton. With the now inanimate bones lying in a pile he moves to help Vallan.</p><p></p><p>Both of them together overwhelm the mindless undead and Vallan finishes it off with a powerful swing of his axe to its midsection. Neither of them is hurt at all.</p><p></p><p>With the threat gone the party is now free to examine the room. Looking around they see four caskets lying at the back of the room. Surrounding the caskets are a dozen half-burnt candles and a fine red powder marking out some unknown glyphs.</p><p></p><p>Mericus attempts to decipher the runes. Examining them closer he is able to tell that they are part of a powerful resurrection spell. The others examine the caskets. All four are empty heavy chains that once held them shut now lie broken on the ground. In front of each casket is a tarnished brass plaque that names the former occupant. The names read:</p><ul> <li data-xf-list-type="ul">Doromia Smythe</li> <li data-xf-list-type="ul">Kellwyn Sikes</li> <li data-xf-list-type="ul">Morgan Innswood</li> <li data-xf-list-type="ul">and Aria Black</li> </ul><p></p><p>At that moment Mericus notices that Bork has gone missing. Calling his name they see his head poke around the door. Cautiously he enters the room. <em>“Where’s the treasure?”</em> the group asks. The gobber confesses to them that he lied. He tells them that the treasure was on the bodies in the four boxes.</p><p></p><p>Vallan is furious. In a decidedly un-paladin like manner he argues to dispatch the little man now. The rest of the party manages to calm him down, however the gobber has earned his ire now and Vallan decides to keep an eye on him and his axe handy.</p><p></p><p>With that settled for now the party decides to checkout the rest of the caves. Forcing Bork to guide them they follow the winding tunnels further in to the tomb.</p><p></p><p><em>(To be continued)</em></p></blockquote><p></p>
[QUOTE="A2Z, post: 139776, member: 244"] [b]The Longest Night - Act Two[/b] [color=orange][b]Dead Men Walking![/b][/color] The rest of the group rushes in to the room behind Vallan! And they’re surprised to find a single swamp gobber cowering at the back wall. He’s holding a spear and brandishing it at the heroes trying to look as frightening as possible, and not doing a very good job. The gobber pleads for them not to hurt him and he’ll show them the treasure. While Vallan and Mericus would rather get rid of him now the other two agree and begin questioning the little gobber. Apparently his tribe has been living in the tomb for years now. His name is Bork and he was left behind when the other went hunting. He also tells the group that the treasure is guarded by three “dead men”. When they ask where they came from he says: [i]“witch girl make them”.[/i] Intrigued they ask more about this witch girl. Apparently she came yesterday and was the one responsible for the broken door. She also left with four “grey women” and left the dead men behind. Speculating on who she may have been the group starts to suspect Father Dumas’ niece. Deciding to check out the burial chamber the party tells Bork to show them to the room. This he does rather reluctantly. He was hopping he wouldn’t have to go along. A little further down the corridor they come to another door that Bork tells them is the treasure room. Preparing themselves for battle the group pushes open the door and enters the room. There is little time to take in their surroundings, apart from the three slimy, green, skeletal shapes that begin moving towards them. Taking the lead Vallan rushes forward and takes a swing at the nearest skeleton. His axe glances off the rusty armor covering the body. From behind the others Mericus sends a magic missile flying at another skeleton. Shards of old bone and rusty armor fly from the creature as the missile hits home. Seeing that the magic missile hurt the beast Lincon fires a shot from his bow at the same skeleton. His arrow takes the head off of the skeletons shoulder. Falling to the ground it stops moving. While the last skeleton moves forward to attack Ethradan the other continues to trade blows with Vallan. Neither seems to be gaining the upper hand. [color=burlywood][i](Not one of the undead managed to land a hit this whole encounter. I was a little disappointed as I was hoping to put them in some danger. They are second level though and I guess I should have increasde the difficulty of the encounter. Well, there’s always next time…)[/i][/color] Ethradan, with the help of Linc and Mericus manages to make short work of the second skeleton. With the now inanimate bones lying in a pile he moves to help Vallan. Both of them together overwhelm the mindless undead and Vallan finishes it off with a powerful swing of his axe to its midsection. Neither of them is hurt at all. With the threat gone the party is now free to examine the room. Looking around they see four caskets lying at the back of the room. Surrounding the caskets are a dozen half-burnt candles and a fine red powder marking out some unknown glyphs. Mericus attempts to decipher the runes. Examining them closer he is able to tell that they are part of a powerful resurrection spell. The others examine the caskets. All four are empty heavy chains that once held them shut now lie broken on the ground. In front of each casket is a tarnished brass plaque that names the former occupant. The names read: [list] [*]Doromia Smythe [*]Kellwyn Sikes [*]Morgan Innswood [*]and Aria Black [/list] At that moment Mericus notices that Bork has gone missing. Calling his name they see his head poke around the door. Cautiously he enters the room. [i]“Where’s the treasure?”[/i] the group asks. The gobber confesses to them that he lied. He tells them that the treasure was on the bodies in the four boxes. Vallan is furious. In a decidedly un-paladin like manner he argues to dispatch the little man now. The rest of the party manages to calm him down, however the gobber has earned his ire now and Vallan decides to keep an eye on him and his axe handy. With that settled for now the party decides to checkout the rest of the caves. Forcing Bork to guide them they follow the winding tunnels further in to the tomb. [i](To be continued)[/i] [/QUOTE]
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