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Corvis, City of Ghosts (A WitchFire Trilogy Story Hour)
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<blockquote data-quote="A2Z" data-source="post: 183409" data-attributes="member: 244"><p><strong>The Longest Night - Act Three</strong></p><p></p><p><span style="color: orange"><strong>Fort Ryker</strong></span></p><p></p><p>The wagon brings them through the large doors and into the main hall of the keep. Piles of bones lie all around and more of the worker skeletons are sorting the piles. At the back of the hall are two wooden doors. Not wanting to take any chances Ishkrom and Ethradan disposes of the skeletons, who put up no fight. “Better safe than sorry” they think.</p><p></p><p>Having taken care of the opposition the group moves towards the two doors. Listening at the one on the right they hear nothing and proceed to open the door and go through. The room is empty except for another door and a dumbwaiter in the back. Trying out the dumbwaiter they find that the mechanism is rusted and produces a loud screech. They decide it's better to leave that alone for now and instead they check out the other door. It is slightly ajar and the group goes through to the next room.</p><p></p><p>They enter a large room with a set of doors at the far end and a smaller room off to the side. Two doors lead into the smaller room, which when inspected, is seen to contain a mechanical contraption consisting of a lever and a heavy wheel. The lever is marked 'up' and 'down' and the group concludes that it probably controls the drawbridge. Ethradan checks the doors at the end of the room and confirms that they do indeed open on to the drawbridge which is currently down. After a short discussion on whether or not they should disable the mechanism, the group decides against it for now, they leave the gatehouse and cross the bridge to the keep proper.</p><p></p><p>No sooner do they reach the center of the bridge than the group feels the breeze as two arrows rush past their heads! Stuck in the open they have no place to go. Looking up they can see three figures on the stone bridge above. Drawing their bows and crossbows the group tries to take cover were they can. Vallan rushes towards the far end and one of the attackers follows him only to have the old stone of the bridge collapse beneath him! With a short scream he hits the drawbridge bellow and the heroes are forced to dodge the falling blocks. There are still two people above though and Ethradan and Lincon take their shots while the attackers are still recovering from the shock.</p><p></p><p>The arrows hit home and one of the attackers stumbles backwards. Ishkrom moves to the far end of the bridge with Vallan to try and find a better vantage point. Another arrow sails down from above and catches Ethradan in the shoulder. Hurt but still going he takes another shot and is rewarded as his target falls, apparently dead. The remaining shooter withdraws from the edge.</p><p></p><p>Ethradan doesn't want to let him get away. With Mulhulan in tow he heads back into the gatehouse to try and cut him off. Ishkrom, Vallan and Linc stay behind to watch their backs. Rushing recklessly up stairs and through doors, pausing just long enough to scan the rooms they seek a way up to the higher levels. At the end of a hall the elf throws open a door, only to be confronted with a room full of armored skeletons! He has no time to close the door before one of the undead rushes up and slashes him with a rusty sword. Ethradan stumbles back! A few seconds later Mulhulan casts a healing spell on him and then the two of the slam the door shut and run back down towards the bridge and their companions.</p><p></p><p>Back on the bridge the three left behind stare as their rash companions run through the opening yelling about an attack. As the group draws their weapons the undead rush out on to the bridge covering the exit. Running forward Ishkrom rushes the nearest skeleton, taking a hit in the process. The ten foot wide bridge makes for a precarious surface, however, and he manages to use his staff to knock the creature off. It falls silently into the ravine.</p><p></p><p>There are still five beasts left though, Mulhulan tries to turn them again but his efforts fail this time. Following Ishkroms lead Ethradan and Linc attempt to rush the skeletons they succeed in knocking another off but not without some successful hits from the undead.</p><p></p><p>Meanwhile, Vallan had entered the far end of the bridge and finds himself in a room similar to the one on the other side. Running to the drawbridge mechanism he attempts to turn the wheel and raise the bridge. The wheel is rusted though, and he is unable to move it more than a few inches.</p><p></p><p>Back on the bridge the rest of the group continues fighting the skeletons. They trade blows with the undead and manage to knock some off and to drop others with their weapons. Ethrandan and Ishkrom are taking the brunt if the assault and if not for Mulhulan would have fallen by now. Lincon dodges in and out of the melee striking with his magic dagger. Vallan emerges from the keep having been unsuccessful in raising the bridge. The battle is nearing the end now and one skeleton remains. With a final lunge the half-orc rushes it and sends it falling into the crevase below.</p><p></p><p>The threat past the group bandages their wounds while Ishkrom searches the body of the shooter that had fallen from above. Aside from his equipment he has little of value. He does notice a tattoo on the back of his hand though. A lighting bolt above an eye. None of the party recognizes this symbol though. With nothing left to do the group moves into the shelter of the keep to discuss their next move.</p><p></p><p><em>(To be continued)</em></p></blockquote><p></p>
[QUOTE="A2Z, post: 183409, member: 244"] [b]The Longest Night - Act Three[/b] [color=orange][b]Fort Ryker[/b][/color] The wagon brings them through the large doors and into the main hall of the keep. Piles of bones lie all around and more of the worker skeletons are sorting the piles. At the back of the hall are two wooden doors. Not wanting to take any chances Ishkrom and Ethradan disposes of the skeletons, who put up no fight. “Better safe than sorry” they think. Having taken care of the opposition the group moves towards the two doors. Listening at the one on the right they hear nothing and proceed to open the door and go through. The room is empty except for another door and a dumbwaiter in the back. Trying out the dumbwaiter they find that the mechanism is rusted and produces a loud screech. They decide it's better to leave that alone for now and instead they check out the other door. It is slightly ajar and the group goes through to the next room. They enter a large room with a set of doors at the far end and a smaller room off to the side. Two doors lead into the smaller room, which when inspected, is seen to contain a mechanical contraption consisting of a lever and a heavy wheel. The lever is marked 'up' and 'down' and the group concludes that it probably controls the drawbridge. Ethradan checks the doors at the end of the room and confirms that they do indeed open on to the drawbridge which is currently down. After a short discussion on whether or not they should disable the mechanism, the group decides against it for now, they leave the gatehouse and cross the bridge to the keep proper. No sooner do they reach the center of the bridge than the group feels the breeze as two arrows rush past their heads! Stuck in the open they have no place to go. Looking up they can see three figures on the stone bridge above. Drawing their bows and crossbows the group tries to take cover were they can. Vallan rushes towards the far end and one of the attackers follows him only to have the old stone of the bridge collapse beneath him! With a short scream he hits the drawbridge bellow and the heroes are forced to dodge the falling blocks. There are still two people above though and Ethradan and Lincon take their shots while the attackers are still recovering from the shock. The arrows hit home and one of the attackers stumbles backwards. Ishkrom moves to the far end of the bridge with Vallan to try and find a better vantage point. Another arrow sails down from above and catches Ethradan in the shoulder. Hurt but still going he takes another shot and is rewarded as his target falls, apparently dead. The remaining shooter withdraws from the edge. Ethradan doesn't want to let him get away. With Mulhulan in tow he heads back into the gatehouse to try and cut him off. Ishkrom, Vallan and Linc stay behind to watch their backs. Rushing recklessly up stairs and through doors, pausing just long enough to scan the rooms they seek a way up to the higher levels. At the end of a hall the elf throws open a door, only to be confronted with a room full of armored skeletons! He has no time to close the door before one of the undead rushes up and slashes him with a rusty sword. Ethradan stumbles back! A few seconds later Mulhulan casts a healing spell on him and then the two of the slam the door shut and run back down towards the bridge and their companions. Back on the bridge the three left behind stare as their rash companions run through the opening yelling about an attack. As the group draws their weapons the undead rush out on to the bridge covering the exit. Running forward Ishkrom rushes the nearest skeleton, taking a hit in the process. The ten foot wide bridge makes for a precarious surface, however, and he manages to use his staff to knock the creature off. It falls silently into the ravine. There are still five beasts left though, Mulhulan tries to turn them again but his efforts fail this time. Following Ishkroms lead Ethradan and Linc attempt to rush the skeletons they succeed in knocking another off but not without some successful hits from the undead. Meanwhile, Vallan had entered the far end of the bridge and finds himself in a room similar to the one on the other side. Running to the drawbridge mechanism he attempts to turn the wheel and raise the bridge. The wheel is rusted though, and he is unable to move it more than a few inches. Back on the bridge the rest of the group continues fighting the skeletons. They trade blows with the undead and manage to knock some off and to drop others with their weapons. Ethrandan and Ishkrom are taking the brunt if the assault and if not for Mulhulan would have fallen by now. Lincon dodges in and out of the melee striking with his magic dagger. Vallan emerges from the keep having been unsuccessful in raising the bridge. The battle is nearing the end now and one skeleton remains. With a final lunge the half-orc rushes it and sends it falling into the crevase below. The threat past the group bandages their wounds while Ishkrom searches the body of the shooter that had fallen from above. Aside from his equipment he has little of value. He does notice a tattoo on the back of his hand though. A lighting bolt above an eye. None of the party recognizes this symbol though. With nothing left to do the group moves into the shelter of the keep to discuss their next move. [i](To be continued)[/i] [/QUOTE]
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