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[CoS] Ecology and Economy of Ravenloft/Barovia
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<blockquote data-quote="GlassJaw" data-source="post: 7406731" data-attributes="member: 22103"><p>Great point about time. Taking it one step further, the passage of time would seem to be "normal" to the players (day/night cycle, etc.) but any type of history an NPC would would recall would be fabricated in a sense. In other words, time "begins" when the players arrive. An NPC would be reciting any past events as if from a script.</p><p></p><p></p><p></p><p>Wow, I LOVE this. Great stuff. It would require some changes though as the Abbot is described as insane and believes what he is doing is necessary to free the land from its curse. I guess that's somewhat similar to what is described but if you want to provide details with regards to him being the "architect", it will require expanding on his motivation and how he will interact with the characters. I look forward to hearing what you come up with!</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7406731, member: 22103"] Great point about time. Taking it one step further, the passage of time would seem to be "normal" to the players (day/night cycle, etc.) but any type of history an NPC would would recall would be fabricated in a sense. In other words, time "begins" when the players arrive. An NPC would be reciting any past events as if from a script. Wow, I LOVE this. Great stuff. It would require some changes though as the Abbot is described as insane and believes what he is doing is necessary to free the land from its curse. I guess that's somewhat similar to what is described but if you want to provide details with regards to him being the "architect", it will require expanding on his motivation and how he will interact with the characters. I look forward to hearing what you come up with! [/QUOTE]
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[CoS] Ecology and Economy of Ravenloft/Barovia
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