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[CoS] Ecology and Economy of Ravenloft/Barovia
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<blockquote data-quote="Sir_Lancian" data-source="post: 7407530" data-attributes="member: 6950599"><p>Ganymede - Sacrifice Arabelle?? That's dark man, real dark. Hats off for pushing boundaries.</p><p></p><p>Glassjaw - I didn't man to suggest that the Abbot is "the architect" in the literal sense of the word. I meant that I'd want him to be aware of the machinations of the demiplane and have an appropriate exposition that will blow the PC's minds in the way the scene with the architect did in the film. Analogies to the Matrix, Westworld, Dream cycles and the like I think are all entirely relevant as insirations. So economies and ecologies become less relevant in contrived closed systems such as these, I'd suggest that realism can almost be hand waved to a certain degree. My players have asked, "How is it that Vallaki still has so many people, where does all the food come from if everything is dour and wilting and its so cold and wet? When does the wheat grow for bread? Where does any livestock graze with all these wolves in the country side? What do all the wolves eat?" I respond with a sly smirk, I pause and say "These are excellent questions gentlemen!" and leave it at that.</p><p></p><p>As a side thing, you're on the mark with your comment regarding the Abbot - in my story he isn't insane, he is "otherwise motivated". But that's a different discussion that doesn't really relate to your "ecology" topic.</p></blockquote><p></p>
[QUOTE="Sir_Lancian, post: 7407530, member: 6950599"] Ganymede - Sacrifice Arabelle?? That's dark man, real dark. Hats off for pushing boundaries. Glassjaw - I didn't man to suggest that the Abbot is "the architect" in the literal sense of the word. I meant that I'd want him to be aware of the machinations of the demiplane and have an appropriate exposition that will blow the PC's minds in the way the scene with the architect did in the film. Analogies to the Matrix, Westworld, Dream cycles and the like I think are all entirely relevant as insirations. So economies and ecologies become less relevant in contrived closed systems such as these, I'd suggest that realism can almost be hand waved to a certain degree. My players have asked, "How is it that Vallaki still has so many people, where does all the food come from if everything is dour and wilting and its so cold and wet? When does the wheat grow for bread? Where does any livestock graze with all these wolves in the country side? What do all the wolves eat?" I respond with a sly smirk, I pause and say "These are excellent questions gentlemen!" and leave it at that. As a side thing, you're on the mark with your comment regarding the Abbot - in my story he isn't insane, he is "otherwise motivated". But that's a different discussion that doesn't really relate to your "ecology" topic. [/QUOTE]
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[CoS] Ecology and Economy of Ravenloft/Barovia
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