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<blockquote data-quote="5Shilling" data-source="post: 6888046" data-attributes="member: 6849897"><p>I'd say Stop Worrying and Learn to Love the Random.</p><p></p><p>But if you do want to stack the deck a little, remove the cards that correspond to locations in Castle Ravenloft for the treasures, along with Eva's camp card if that bothers you (although Ezmerelda can also give the reading if the party meets her first).</p><p></p><p>All the allies already have stories and I think they could all make very interesting additions to the story. If there is a tricky ally it is the child, as her father will almost certainly forbid her from going to the castle, and there's not much the PCs can do about that - even if they are the sort to voluntarily take a child into a vampire's castle. </p><p></p><p>(having said that she can still make for a great gothic story - suppose the PCs wisely decide to leave her safely behind... but then Strahd, or another monster, kidnaps her (again) and she winds up waiting to be rescued in the castle anyway - just as the fates have foretold it etc. Also she's no use in combat other than granting inspiration, so if she winds up there give her other things to do, like finding secrets that the PCs miss).</p></blockquote><p></p>
[QUOTE="5Shilling, post: 6888046, member: 6849897"] I'd say Stop Worrying and Learn to Love the Random. But if you do want to stack the deck a little, remove the cards that correspond to locations in Castle Ravenloft for the treasures, along with Eva's camp card if that bothers you (although Ezmerelda can also give the reading if the party meets her first). All the allies already have stories and I think they could all make very interesting additions to the story. If there is a tricky ally it is the child, as her father will almost certainly forbid her from going to the castle, and there's not much the PCs can do about that - even if they are the sort to voluntarily take a child into a vampire's castle. (having said that she can still make for a great gothic story - suppose the PCs wisely decide to leave her safely behind... but then Strahd, or another monster, kidnaps her (again) and she winds up waiting to be rescued in the castle anyway - just as the fates have foretold it etc. Also she's no use in combat other than granting inspiration, so if she winds up there give her other things to do, like finding secrets that the PCs miss). [/QUOTE]
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