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<blockquote data-quote="pukunui" data-source="post: 6971352" data-attributes="member: 54629"><p>I will confess to stacking the deck for my game. I didn't tell my players either, and they didn't object to me not shuffling it in front of them or anything.</p><p></p><p>I went with the following setup:</p><p></p><p>Tome: Traitor (Lady Wachter's bedroom)</p><p>Symbol: Tax Collector (Vistani treasure wagon)</p><p>Sword: Missionary (abbey garden)</p><p>Enemy: Ghost (Sir Godfrey Gwilym)</p><p>Strahd: Innocent (Sergei's tomb)</p><p></p><p></p><p>I was sold by [MENTION=9789]evilbob[/MENTION]'s argument for a few of the above. I chose to put the tome in Lady Wachter's possession because it seemed the most fun for me. I also chose Sir Godfrey because a) he seems like a decent choice and b) I wanted them to go to Argynvostholt. I'm going to make it so he won't help them unless they light the beacon, and I'm also going to make it so the skull Baba Lysaga rides around in is Argynvost's skull rather than a hill giant's skull.</p><p></p><p></p><p>This setup means that they'll visit most of the locations in Barovia: Getting into Krezk will most likely result in them going to the winery, which will probably result in them going to Yester Hill, while getting help from Sir Godfrey will require them to go to Berez. They'll have to rescue Anabelle and go to the Vistani camp outside Vallaki. They'll have reason to interact with Lady Wachter (which may entail exploring Vallaki first).</p><p></p><p>They may skip the werewolf den, which is fine, although I have told one player that his character (who has the Haunted One background) will get inspiration each time they kill a werewolf.</p><p></p><p>And I'm leaving out the Amber Temple because we ran that as a standalone adventure in our last campaign.</p><p></p><p>Hopefully it'll end up being lots of fun. The first session certainly was!</p></blockquote><p></p>
[QUOTE="pukunui, post: 6971352, member: 54629"] I will confess to stacking the deck for my game. I didn't tell my players either, and they didn't object to me not shuffling it in front of them or anything. I went with the following setup: Tome: Traitor (Lady Wachter's bedroom) Symbol: Tax Collector (Vistani treasure wagon) Sword: Missionary (abbey garden) Enemy: Ghost (Sir Godfrey Gwilym) Strahd: Innocent (Sergei's tomb) I was sold by [MENTION=9789]evilbob[/MENTION]'s argument for a few of the above. I chose to put the tome in Lady Wachter's possession because it seemed the most fun for me. I also chose Sir Godfrey because a) he seems like a decent choice and b) I wanted them to go to Argynvostholt. I'm going to make it so he won't help them unless they light the beacon, and I'm also going to make it so the skull Baba Lysaga rides around in is Argynvost's skull rather than a hill giant's skull. This setup means that they'll visit most of the locations in Barovia: Getting into Krezk will most likely result in them going to the winery, which will probably result in them going to Yester Hill, while getting help from Sir Godfrey will require them to go to Berez. They'll have to rescue Anabelle and go to the Vistani camp outside Vallaki. They'll have reason to interact with Lady Wachter (which may entail exploring Vallaki first). They may skip the werewolf den, which is fine, although I have told one player that his character (who has the Haunted One background) will get inspiration each time they kill a werewolf. And I'm leaving out the Amber Temple because we ran that as a standalone adventure in our last campaign. Hopefully it'll end up being lots of fun. The first session certainly was! [/QUOTE]
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