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CoS: Ireena as a PC?
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<blockquote data-quote="DEFCON 1" data-source="post: 6889910" data-attributes="member: 7006"><p>I personally wouldn't do it, unless I told the person straight up front "You can play Ireena if you want to, but I'm stripping her of all the background and importance of the character from the story if you do." Because quite frankly, if you're trying to run a gothic horror campaign, the last thing that will help you in that is if one of the primary PCs already knows exactly what their character's story is.</p><p></p><p>I have an uphill battle already in one of my games due to many of the players having already played or at least read the original I6 Ravenloft module. So I'm purposefully changing things up just to screw with their perceptions. In fact... Ireena doesn't even appear in the village of Barovia, nor is she the adoptive daughter of the burgomaster-- Ismark is an only child. Where is Ireena? Players won't know what happened to her until much later. And this is strictly so that the players are kept on their toes and can't rely on past knowledge to try and game the system.</p><p></p><p>So I would never let someone play that NPC, Ireena, as-is. And this is DOUBLY true due to the player having the same exact character BEFORE. So <em>not only</em> does the player know the story from reading the adventure... they'll be constantly comparing how the character is playing in this campaign to the old one. Great. A wonderful opportunity for the player to constant bombard me with "Well, the last time I was able to do X, so I think I should--"...</p><p></p><p>No thanks. Not worth it to me at all. If the player cares about the story I am trying to tell, then let them create a new character just like everyone else and try and experience the game through fresh eyes, rather than a photocopy of a photocopy.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6889910, member: 7006"] I personally wouldn't do it, unless I told the person straight up front "You can play Ireena if you want to, but I'm stripping her of all the background and importance of the character from the story if you do." Because quite frankly, if you're trying to run a gothic horror campaign, the last thing that will help you in that is if one of the primary PCs already knows exactly what their character's story is. I have an uphill battle already in one of my games due to many of the players having already played or at least read the original I6 Ravenloft module. So I'm purposefully changing things up just to screw with their perceptions. In fact... Ireena doesn't even appear in the village of Barovia, nor is she the adoptive daughter of the burgomaster-- Ismark is an only child. Where is Ireena? Players won't know what happened to her until much later. And this is strictly so that the players are kept on their toes and can't rely on past knowledge to try and game the system. So I would never let someone play that NPC, Ireena, as-is. And this is DOUBLY true due to the player having the same exact character BEFORE. So [i]not only[/i] does the player know the story from reading the adventure... they'll be constantly comparing how the character is playing in this campaign to the old one. Great. A wonderful opportunity for the player to constant bombard me with "Well, the last time I was able to do X, so I think I should--"... No thanks. Not worth it to me at all. If the player cares about the story I am trying to tell, then let them create a new character just like everyone else and try and experience the game through fresh eyes, rather than a photocopy of a photocopy. [/QUOTE]
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