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CoS: Ireena as a PC?
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<blockquote data-quote="hawkeyefan" data-source="post: 6890919" data-attributes="member: 6785785"><p>I don't see a problem with it, and for a group of players who already know what to expect from the story, it might be a nice twist that helps change things up for them. </p><p></p><p>I'm doing something very different with Ireena than what's published. A few sessions back, a female diviner PC was taken captive by some of the campaign's villains. The PCs assumed it was for her prophetic visions....and they have since been trying to track her down.</p><p></p><p>Well it turns out that she is actually of Vistani lineage. It seems that Tatyana's soul was born to a Vistani this time around the rebirth cycle. It became obvious when she got older and Madame Eva recognized her as the image of Tatyana. So they shepherded the child out of Barovia and to Toril, where she was placed with a wealthy family. She was plagued by visions, but with some guidance was able to become a diviner, and then adopted the life of a wandering adventurer.</p><p></p><p>When the villains captured her, they sent her back to Barovia as a "gift" to Strahd. They feel that by giving him what he wants, they may be able to learn the mysteries of the demiplane, and perhaps even master them. Strahd's cooperation will go a long way toward achieving that goal. </p><p></p><p>I've replaced Ireena with a PC. She's being held by Baba Lysaga at the start of the adventure (I changed her back story, too) and will join the party if they manage to free her, and be under control of her original player. It alters some of the side quests and such, but I've come up with other reasons for them.</p><p></p><p>So I'd say go ahead and let the player use Ireena as a PC. And don't feel beholden to having him and his minions behave toward PC Ireena as they would toward NPC Ireena. If she takes such a strong stance against him, have him decide to destroy her and wait for the next rebirth.</p><p></p><p>Changing things up, especially in an adventure as well known as this, seems to me to be a good idea.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6890919, member: 6785785"] I don't see a problem with it, and for a group of players who already know what to expect from the story, it might be a nice twist that helps change things up for them. I'm doing something very different with Ireena than what's published. A few sessions back, a female diviner PC was taken captive by some of the campaign's villains. The PCs assumed it was for her prophetic visions....and they have since been trying to track her down. Well it turns out that she is actually of Vistani lineage. It seems that Tatyana's soul was born to a Vistani this time around the rebirth cycle. It became obvious when she got older and Madame Eva recognized her as the image of Tatyana. So they shepherded the child out of Barovia and to Toril, where she was placed with a wealthy family. She was plagued by visions, but with some guidance was able to become a diviner, and then adopted the life of a wandering adventurer. When the villains captured her, they sent her back to Barovia as a "gift" to Strahd. They feel that by giving him what he wants, they may be able to learn the mysteries of the demiplane, and perhaps even master them. Strahd's cooperation will go a long way toward achieving that goal. I've replaced Ireena with a PC. She's being held by Baba Lysaga at the start of the adventure (I changed her back story, too) and will join the party if they manage to free her, and be under control of her original player. It alters some of the side quests and such, but I've come up with other reasons for them. So I'd say go ahead and let the player use Ireena as a PC. And don't feel beholden to having him and his minions behave toward PC Ireena as they would toward NPC Ireena. If she takes such a strong stance against him, have him decide to destroy her and wait for the next rebirth. Changing things up, especially in an adventure as well known as this, seems to me to be a good idea. [/QUOTE]
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