GlassJaw
Hero
I plan to run CoS for my group after LMoP. I've read through most of it as well as multiple guides and threads. I've definitely heard that it can be quite difficult and a meatgrinder and I'm wondering if part of that is due to the limited number of magic items given by the module.
I know traditionally Ravenloft is a low-magic setting (the 2ed Ravenloft boxed set specifically addresses this, and 2ed modules have little to no treasure at all in them). That said, this isn't specified in CoS as being the case.
And given how difficult (and memorable) some of the opponents are, I'm surprised at the lack of magic items. For example, the Old Bonegrinder has the potential to be brutal and there is essentially no treasure at all (125gp worth, that's it).
Now I haven't played or ran CoS yet so any insight would be helpful. Just seems that scattering a few more items here and there, especially consumables, would help at least mitigate the "spikes" in difficulty in certain places.
I know traditionally Ravenloft is a low-magic setting (the 2ed Ravenloft boxed set specifically addresses this, and 2ed modules have little to no treasure at all in them). That said, this isn't specified in CoS as being the case.
And given how difficult (and memorable) some of the opponents are, I'm surprised at the lack of magic items. For example, the Old Bonegrinder has the potential to be brutal and there is essentially no treasure at all (125gp worth, that's it).
Now I haven't played or ran CoS yet so any insight would be helpful. Just seems that scattering a few more items here and there, especially consumables, would help at least mitigate the "spikes" in difficulty in certain places.