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CoS question -- DM ONLY, PLAYERS STAY AWAY!! --
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<blockquote data-quote="DEFCON 1" data-source="post: 7192076" data-attributes="member: 7006"><p>Yeah, this was something that was brought up as a potential idea / plotline in the <em>Enhancing Curse of Strahd</em> thread (however many pages back that thread now be.) I myself have been using it to very strong effect in my two CoS games, as it has really pushed the players to do stuff while wandering the Baratok Valley.</p><p></p><p>In my personal games, there are seven important areas of the valley-- 3 magical fanes that Strahd has aligned himself to that make him even stronger than normal (and I use the CR 17 Strahd statblock that someone made here a while ago) and 4 holy sites that have been corrupted that are what cause the valley to remain perpetually cloudy and overcast. If the PCs break Strahd's connection to the three fanes (the Megaliths at Old Bonegrinder, the Menhirs at the Ruins of Berez, and the Obelisk at Lysaga Hill [which I brought over from <em>Expedition to Castle Ravenloft</em>] then Strahd's statblock drops from the special CR 17 one back to the CR 15 one in the CoS book. And if they clean out and then consecrate the 4 holy sites dedicated to the Morninglord (the church in the Village of Barovia, the chapel within Castle Ravenloft, the Church of St. Andral, and the Abbey of St. Markovia) then the Morninglord regains his strength in the valley and is able to clear the clouds away so that genuine sunlight shines upon them now during the daytime. These have worked exceedingly well and have really pushed everyone to wander the entirety of the valley engaging with people/places.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7192076, member: 7006"] Yeah, this was something that was brought up as a potential idea / plotline in the [I]Enhancing Curse of Strahd[/I] thread (however many pages back that thread now be.) I myself have been using it to very strong effect in my two CoS games, as it has really pushed the players to do stuff while wandering the Baratok Valley. In my personal games, there are seven important areas of the valley-- 3 magical fanes that Strahd has aligned himself to that make him even stronger than normal (and I use the CR 17 Strahd statblock that someone made here a while ago) and 4 holy sites that have been corrupted that are what cause the valley to remain perpetually cloudy and overcast. If the PCs break Strahd's connection to the three fanes (the Megaliths at Old Bonegrinder, the Menhirs at the Ruins of Berez, and the Obelisk at Lysaga Hill [which I brought over from [I]Expedition to Castle Ravenloft[/I]] then Strahd's statblock drops from the special CR 17 one back to the CR 15 one in the CoS book. And if they clean out and then consecrate the 4 holy sites dedicated to the Morninglord (the church in the Village of Barovia, the chapel within Castle Ravenloft, the Church of St. Andral, and the Abbey of St. Markovia) then the Morninglord regains his strength in the valley and is able to clear the clouds away so that genuine sunlight shines upon them now during the daytime. These have worked exceedingly well and have really pushed everyone to wander the entirety of the valley engaging with people/places. [/QUOTE]
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