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CoS question -- DM ONLY, PLAYERS STAY AWAY!! --
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<blockquote data-quote="Irda Ranger" data-source="post: 7192948" data-attributes="member: 1003"><p>This is exactly what I did. I had decided that a number of places of mystical power (I called them "Fanes") had been desecrated and Hallowed to Mother Night, and controlling these resources is what allowed Strahd to do things no ordinary vampire can do (like hijack <em>Scrying</em> spells within his domain, project <em>Misty Visions</em> wherever, and control the weather to maintain the constant fogs). As the PCs slowly cleansed these areas and dispelled the magic that dedicated them to Mother Night, Strahd lost both his followers (like the Vallaki Vistani and the druids of Yester Hill) and his special powers, until they'd cut him down from demi-god to "just" a CR 17 fighter-mage-vampire.</p><p></p><p>My list of Fanes were:</p><p>Yester Hill</p><p>Standing Stones by Old Bonegrinder</p><p>Mt Baratok's Peak (location I created; a Greek temple defended by medusa and gorgons)</p><p>Sunken Keep (location I created; bottom of Lake Zarovich; defended by Rusalka and a Marid)</p><p>Amber Temple</p><p></p><p>Other good locations you could use:</p><p>Faerie Circle outside Berez</p><p>Heart of Sorrow</p><p>Argynvostholt</p><p></p><p>One of the things this allowed was that Strahd could be made a lot more powerful in the beginning. Like the Heart of Sorrow wasn't a 50 HP buffer, but gave him 50 HP/turn regeneration. So without sunlight they just piled on the damage and Strahd literally laughed at them because he'd turn to mist for a few turns and be back to full. He didn't kill the PCs out of sheer hubris and he enjoyed killing the NPCs they befriended and leaving their corpses where the PCs could find them.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7192948, member: 1003"] This is exactly what I did. I had decided that a number of places of mystical power (I called them "Fanes") had been desecrated and Hallowed to Mother Night, and controlling these resources is what allowed Strahd to do things no ordinary vampire can do (like hijack [I]Scrying[/I] spells within his domain, project [I]Misty Visions[/I] wherever, and control the weather to maintain the constant fogs). As the PCs slowly cleansed these areas and dispelled the magic that dedicated them to Mother Night, Strahd lost both his followers (like the Vallaki Vistani and the druids of Yester Hill) and his special powers, until they'd cut him down from demi-god to "just" a CR 17 fighter-mage-vampire. My list of Fanes were: Yester Hill Standing Stones by Old Bonegrinder Mt Baratok's Peak (location I created; a Greek temple defended by medusa and gorgons) Sunken Keep (location I created; bottom of Lake Zarovich; defended by Rusalka and a Marid) Amber Temple Other good locations you could use: Faerie Circle outside Berez Heart of Sorrow Argynvostholt One of the things this allowed was that Strahd could be made a lot more powerful in the beginning. Like the Heart of Sorrow wasn't a 50 HP buffer, but gave him 50 HP/turn regeneration. So without sunlight they just piled on the damage and Strahd literally laughed at them because he'd turn to mist for a few turns and be back to full. He didn't kill the PCs out of sheer hubris and he enjoyed killing the NPCs they befriended and leaving their corpses where the PCs could find them. [/QUOTE]
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