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General Tabletop Discussion
*Dungeons & Dragons
CoS removed bonus action to two weapon fighting on attack my thoughts.
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<blockquote data-quote="thethain" data-source="post: 7098792" data-attributes="member: 6874561"><p>Just FYI, RAW the town of Barovia and Vallaki have all PHB items up to ~25g, which includes crossbow bolts. </p><p></p><p>In fact, RAW there is no different in hand, light or heavy Crossbow bolts. You can use the same ammunition for any of the weapons. In fact, many of the vistani are "Bandit" NPCs, which use light crossbow and therefore, some method of supplying crossbow bolts exists in barovia.</p><p></p><p>Honestly, the rules have been changed in favor of this particular player in multiple ways:</p><p>Two Weapon Fighting ability and fighting style applying to ranged weapons.</p><p>Ignoring the Ammunition Property of hand Crossbows.</p><p>Dual wield attack not consuming bonus action.</p><p></p><p>The game is <em>*roughly*</em> balanced as written. When you bend them, they bend. She will get even more powerful once she grabs 5th level ranger and then has 4 attacks a turn (at level 7).</p><p></p><p>Unless you made a big change to cantrips, I do not believe they are "Ruling the damage at the moment", the cantrips at this tier are doing 2d8 (9 on average) once per turn. With a +3 mod, the rogue/ranger can do 3d6(h. xbow x3)+9(mod x3)+1d6 (sneak) per turn or 23 damage on average. In addition, the crossbow attacks have potential to crit, where sacred flame does not. Now there is a huge caveat to this, and that is that there are many creatures in Barovia that are resistant or immune to non-magical/silver damage. But from an optimization standpoint, your wizard should probably be casting magic weapon on the main hand crossbow in those situations(although few wizards want to concentrate on buffing another player).</p><p></p><p></p><p>In the end, if the player's aren't complaining, you probably are just making yourself worry for nothing.</p></blockquote><p></p>
[QUOTE="thethain, post: 7098792, member: 6874561"] Just FYI, RAW the town of Barovia and Vallaki have all PHB items up to ~25g, which includes crossbow bolts. In fact, RAW there is no different in hand, light or heavy Crossbow bolts. You can use the same ammunition for any of the weapons. In fact, many of the vistani are "Bandit" NPCs, which use light crossbow and therefore, some method of supplying crossbow bolts exists in barovia. Honestly, the rules have been changed in favor of this particular player in multiple ways: Two Weapon Fighting ability and fighting style applying to ranged weapons. Ignoring the Ammunition Property of hand Crossbows. Dual wield attack not consuming bonus action. The game is [I]*roughly*[/I] balanced as written. When you bend them, they bend. She will get even more powerful once she grabs 5th level ranger and then has 4 attacks a turn (at level 7). Unless you made a big change to cantrips, I do not believe they are "Ruling the damage at the moment", the cantrips at this tier are doing 2d8 (9 on average) once per turn. With a +3 mod, the rogue/ranger can do 3d6(h. xbow x3)+9(mod x3)+1d6 (sneak) per turn or 23 damage on average. In addition, the crossbow attacks have potential to crit, where sacred flame does not. Now there is a huge caveat to this, and that is that there are many creatures in Barovia that are resistant or immune to non-magical/silver damage. But from an optimization standpoint, your wizard should probably be casting magic weapon on the main hand crossbow in those situations(although few wizards want to concentrate on buffing another player). In the end, if the player's aren't complaining, you probably are just making yourself worry for nothing. [/QUOTE]
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CoS removed bonus action to two weapon fighting on attack my thoughts.
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