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CoS removed bonus action to two weapon fighting on attack my thoughts.
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<blockquote data-quote="Helldritch" data-source="post: 7103202" data-attributes="member: 6855114"><p>Ranged combat has always been superior to melee; both historicaly and in fiction. How many great warriors were put down by a volley of arrows (Boromir, Roland and even Arthur)? That D&D 5ed is going that route isn't surprising but it is not as bad as in some other editions. Here's one.</p><p></p><p>A 1st edition elven long bow archer with bow spec was a real killer. Especially with the strength bow option in the dragon magazine. Add in the haste spell/potion and you had someone that was litteraly outshining the melee characters by a "long shot" (pun intended <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ). </p><p></p><p>A long sword specialist (x2) at lvl 13, could attack 5/2 would be +3hit/dmg over any other bonuses from strength and magic.</p><p>A long bow (or any bow saves xbow) at lvl 13 would attack 4/1, would be +2 hit/dmg within 30' and +1 hit/dmg at short range. Add it magic from stat, bow and arrow and factor in a strength bow and you could get someone with +10 to hit (+1 bow and +3 arrows were not that hard to get) and +16 dmg where our melee specialist (+3 weapon) would only get +9 hit +12 dmg. If you factor in the flame arrow spell then the bow man was lightyears away from the straggling melee character. And with a +3 bow (the holy grail of archers) the difference was just getting bigger. At that time, with haste the melee character was attack 10 times in two rounds whereas the archer was making 16 in the same two rounds!</p><p></p><p>In effect, 5ed gave much power back to the melee characters by evening out the possible dmg (GWM and SS feats) and the possible AC that dex based characters can get. Only the sword and board fighter type is losing a bit in that area. I would have liked to see a feat comparable to GWM for one handers. Yet, the Shield mastery feat does give a nice possibility (knock down and push) and covers (to a certain extent) the weak spot of most heavies, dex saves. </p><p></p><p>Yep my players are using ranged fire to deal their dmg but it is not something new. Mages and clerics have done that from the begining of basic D&D. Maybe ranged fire/spell should again provoke OA and still impose disadvantage when in melee. That way, xbow expert wouldn't be that broken. </p><p></p><p>So far in my game.</p><p>Mei is still not that much ahead of dmg. They fought werewolves and the fight lasted 9 rounds. I am actualy more afraid of the wizard now. The player has been really lucky got quite a few crits with firebolts/seering bolts. His clever use of levitation saved his skin this time. The players have reunited Irena with Sergei and Strahd is quite angry at them. He sends minions at them every few nights. The players are actualy quite afraid of our Vampire and they are also pursued by Baba Lysaga from whom they stole the gem for the Wizards of wine winery. They are now going to the Abbot...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7103202, member: 6855114"] Ranged combat has always been superior to melee; both historicaly and in fiction. How many great warriors were put down by a volley of arrows (Boromir, Roland and even Arthur)? That D&D 5ed is going that route isn't surprising but it is not as bad as in some other editions. Here's one. A 1st edition elven long bow archer with bow spec was a real killer. Especially with the strength bow option in the dragon magazine. Add in the haste spell/potion and you had someone that was litteraly outshining the melee characters by a "long shot" (pun intended ;) ). A long sword specialist (x2) at lvl 13, could attack 5/2 would be +3hit/dmg over any other bonuses from strength and magic. A long bow (or any bow saves xbow) at lvl 13 would attack 4/1, would be +2 hit/dmg within 30' and +1 hit/dmg at short range. Add it magic from stat, bow and arrow and factor in a strength bow and you could get someone with +10 to hit (+1 bow and +3 arrows were not that hard to get) and +16 dmg where our melee specialist (+3 weapon) would only get +9 hit +12 dmg. If you factor in the flame arrow spell then the bow man was lightyears away from the straggling melee character. And with a +3 bow (the holy grail of archers) the difference was just getting bigger. At that time, with haste the melee character was attack 10 times in two rounds whereas the archer was making 16 in the same two rounds! In effect, 5ed gave much power back to the melee characters by evening out the possible dmg (GWM and SS feats) and the possible AC that dex based characters can get. Only the sword and board fighter type is losing a bit in that area. I would have liked to see a feat comparable to GWM for one handers. Yet, the Shield mastery feat does give a nice possibility (knock down and push) and covers (to a certain extent) the weak spot of most heavies, dex saves. Yep my players are using ranged fire to deal their dmg but it is not something new. Mages and clerics have done that from the begining of basic D&D. Maybe ranged fire/spell should again provoke OA and still impose disadvantage when in melee. That way, xbow expert wouldn't be that broken. So far in my game. Mei is still not that much ahead of dmg. They fought werewolves and the fight lasted 9 rounds. I am actualy more afraid of the wizard now. The player has been really lucky got quite a few crits with firebolts/seering bolts. His clever use of levitation saved his skin this time. The players have reunited Irena with Sergei and Strahd is quite angry at them. He sends minions at them every few nights. The players are actualy quite afraid of our Vampire and they are also pursued by Baba Lysaga from whom they stole the gem for the Wizards of wine winery. They are now going to the Abbot... [/QUOTE]
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CoS removed bonus action to two weapon fighting on attack my thoughts.
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