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CoS removed bonus action to two weapon fighting on attack my thoughts.
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<blockquote data-quote="CapnZapp" data-source="post: 7103384" data-attributes="member: 12731"><p>This is fantasy RPG, specifically D&D. </p><p></p><p>It is the first and best example of a game where melee has been given many advantages over ranged. </p><p></p><p>(As an aside, the first and foremost of these is actually the concept of hit points itself. In any campaign where a single hit can kill, hitting first becomes paramount. For example: real-life today. There is a reason fantasy gaming doesn't feel like rocket tag)</p><p></p><p>Now I'm talking about d20 vs 5E.</p><p></p><p>The problem is that the 5e designers forgot to make sure they actually kept these checks. People are expected to create slow dwarf characters just as they have done for decades, except that the benefits you get in exchange for having no range and crappy movement simply are no longer there.</p><p></p><p>Crossbow Expert is actively deleterious to the game.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7103384, member: 12731"] This is fantasy RPG, specifically D&D. It is the first and best example of a game where melee has been given many advantages over ranged. (As an aside, the first and foremost of these is actually the concept of hit points itself. In any campaign where a single hit can kill, hitting first becomes paramount. For example: real-life today. There is a reason fantasy gaming doesn't feel like rocket tag) Now I'm talking about d20 vs 5E. The problem is that the 5e designers forgot to make sure they actually kept these checks. People are expected to create slow dwarf characters just as they have done for decades, except that the benefits you get in exchange for having no range and crappy movement simply are no longer there. Crossbow Expert is actively deleterious to the game. [/QUOTE]
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Community
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CoS removed bonus action to two weapon fighting on attack my thoughts.
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