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CoS removed bonus action to two weapon fighting on attack my thoughts.
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<blockquote data-quote="Helldritch" data-source="post: 7103766" data-attributes="member: 6855114"><p>I would not go as far as you are.</p><p>1ed was paramount in giving a much higher dmg potential to range over melee.</p><p>2ed was barely an improvement for the melee.</p><p>3ed (d20 system) was quite a return for the bowmen. +2 fire bow with +2 thunder arrows?</p><p>4ed (d20 system too) had again the same problem as 3ed. Fire/thunder/(insert whatever elemental dmg type you want) weapon and amunitions.</p><p>5ed actualy improved in removing elemental amunitions and bows. Amunitions still stack with the weapon.</p><p></p><p>What I do agree is that one feature from the xbow expert should not apply outside crossbows and it should not benefits cantrips either.</p><p>I do agree that now, the benefits from having a slow dwarf are no longuer that appealing now. </p><p></p><p>The hp system has always encourage melee type in giving them a fair chance to close up to the ranged combattant. This has always been a stapple of fantasy genre and even in fantasy genre, ranged combattant had always been feared. The problem is that contrary to 3ed and 4ed, ranged combattant are no longuer doomed to allow attacks of opportunity if they fire in melee. A simple disadvantage is not enough. Maybe the developpers thought that by removing the elemental dmg from range it would be enough???</p><p></p><p>My biggest fear with Mei was that she would be way too powerful, this was not the case. As we see, she gets out of amunitions fairly fast and having more attacks will only make her spend her amunitions faster. Will it shorten the combats? Probably but I have ways to ensure that combat gets over the 6 round mark. I am confident that things will even out now. Cantrips are closing the gap in dmg now. We're having an other game tonight. We'll see how she goes.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7103766, member: 6855114"] I would not go as far as you are. 1ed was paramount in giving a much higher dmg potential to range over melee. 2ed was barely an improvement for the melee. 3ed (d20 system) was quite a return for the bowmen. +2 fire bow with +2 thunder arrows? 4ed (d20 system too) had again the same problem as 3ed. Fire/thunder/(insert whatever elemental dmg type you want) weapon and amunitions. 5ed actualy improved in removing elemental amunitions and bows. Amunitions still stack with the weapon. What I do agree is that one feature from the xbow expert should not apply outside crossbows and it should not benefits cantrips either. I do agree that now, the benefits from having a slow dwarf are no longuer that appealing now. The hp system has always encourage melee type in giving them a fair chance to close up to the ranged combattant. This has always been a stapple of fantasy genre and even in fantasy genre, ranged combattant had always been feared. The problem is that contrary to 3ed and 4ed, ranged combattant are no longuer doomed to allow attacks of opportunity if they fire in melee. A simple disadvantage is not enough. Maybe the developpers thought that by removing the elemental dmg from range it would be enough??? My biggest fear with Mei was that she would be way too powerful, this was not the case. As we see, she gets out of amunitions fairly fast and having more attacks will only make her spend her amunitions faster. Will it shorten the combats? Probably but I have ways to ensure that combat gets over the 6 round mark. I am confident that things will even out now. Cantrips are closing the gap in dmg now. We're having an other game tonight. We'll see how she goes. [/QUOTE]
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CoS removed bonus action to two weapon fighting on attack my thoughts.
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