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CoS removed bonus action to two weapon fighting on attack my thoughts.
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<blockquote data-quote="Helldritch" data-source="post: 7167505" data-attributes="member: 6855114"><p>Simply because at a certain point, you have no ammunition left.</p><p>My house ruling is that she has to use the special darts in a leather bandolier on which the darts are clipped on, that she made herself. Otherwise it doesn't work and she must revert to normal rules. And she can't buy darts made to fit her bandoliers, she has to built them herself.</p><p></p><p>The bandoliers hold a total of 6 darts each and she has 3 of them for a total of 20 darts (if you consider the 2 pre loaded darts). She now runs out of amunitions in 5 rounds. In my campaing, most figths last 7 to 9 rounds with some going as long as 12! She doesn't have that many darts and those that are so broken as to not be repairable with the mending cantrip are simply lost. She has to rely on the short swords to get sure that she has enough darts to see the end of combats with a fair amount of darts left.</p><p></p><p>She doesn't have the archer's fighting style so the +2 bonus to range attacks never applies to her. She does not hit that often and her dmg is not that impressive. In hand to hand she is still stuck with 3 attacks if she is out of bolts. So now she goes full hand crossbow 3 rounds and reverts to short sword and hand crossbow for the rest of her payload.</p><p></p><p>As for the "why not attack with hand crossbow instead of longbow"...</p><p>Breetai, pure rogue assassin, is doing quite fine in dmg. Many of our fight starts at long range for the hand xbow and sometimes even out of range for hand xbow. Nope, our assassin, the higher his sneak attack dmg gets, is the main dmg dealer. Maybe it is simply a question of luck at our table but the +2 to hit from archery is sorely missed by our ranger.</p><p></p><p>Both players took the SS feat. Mei uses it only on weak AC monster as the -5 is hitting her very hard while the assassin is using about 3 to 5 times per combat bringing his dmg dealt way higher than Mei. The assassin player was thinking of going multiclass in fighter to get a second attack but at level 5 his dmg out put started to be higher than Mei and he changed his mind. </p><p></p><p>So far, I am not distressed or anxious about the change I made with the two weapon fighting style. Mei often goes dual short swords now and the hand crossbows, although still used often, are not as game changing as I first thought. My white room calculations were giving me some concerns but real table time play showed me otherwise. Again I must stress that my fights are longuer than in most campaing I see, lasting from 7 to 9 rounds on average and encounters per day are rarely less than 3 per day. Sometimes there is time for a long rest, sometimes even a short rest is a risky bet. I keep players power in check, so I do not see a lot of "nova". The nova style players tend not to last very long at my tables. Resource management is crucial at my table. Maybe it is why the change is not that important...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7167505, member: 6855114"] Simply because at a certain point, you have no ammunition left. My house ruling is that she has to use the special darts in a leather bandolier on which the darts are clipped on, that she made herself. Otherwise it doesn't work and she must revert to normal rules. And she can't buy darts made to fit her bandoliers, she has to built them herself. The bandoliers hold a total of 6 darts each and she has 3 of them for a total of 20 darts (if you consider the 2 pre loaded darts). She now runs out of amunitions in 5 rounds. In my campaing, most figths last 7 to 9 rounds with some going as long as 12! She doesn't have that many darts and those that are so broken as to not be repairable with the mending cantrip are simply lost. She has to rely on the short swords to get sure that she has enough darts to see the end of combats with a fair amount of darts left. She doesn't have the archer's fighting style so the +2 bonus to range attacks never applies to her. She does not hit that often and her dmg is not that impressive. In hand to hand she is still stuck with 3 attacks if she is out of bolts. So now she goes full hand crossbow 3 rounds and reverts to short sword and hand crossbow for the rest of her payload. As for the "why not attack with hand crossbow instead of longbow"... Breetai, pure rogue assassin, is doing quite fine in dmg. Many of our fight starts at long range for the hand xbow and sometimes even out of range for hand xbow. Nope, our assassin, the higher his sneak attack dmg gets, is the main dmg dealer. Maybe it is simply a question of luck at our table but the +2 to hit from archery is sorely missed by our ranger. Both players took the SS feat. Mei uses it only on weak AC monster as the -5 is hitting her very hard while the assassin is using about 3 to 5 times per combat bringing his dmg dealt way higher than Mei. The assassin player was thinking of going multiclass in fighter to get a second attack but at level 5 his dmg out put started to be higher than Mei and he changed his mind. So far, I am not distressed or anxious about the change I made with the two weapon fighting style. Mei often goes dual short swords now and the hand crossbows, although still used often, are not as game changing as I first thought. My white room calculations were giving me some concerns but real table time play showed me otherwise. Again I must stress that my fights are longuer than in most campaing I see, lasting from 7 to 9 rounds on average and encounters per day are rarely less than 3 per day. Sometimes there is time for a long rest, sometimes even a short rest is a risky bet. I keep players power in check, so I do not see a lot of "nova". The nova style players tend not to last very long at my tables. Resource management is crucial at my table. Maybe it is why the change is not that important... [/QUOTE]
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CoS removed bonus action to two weapon fighting on attack my thoughts.
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