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CoS removed bonus action to two weapon fighting on attack my thoughts.
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<blockquote data-quote="Mephista" data-source="post: 7167662" data-attributes="member: 6786252"><p>Mei is not overpowered because two weapon fighting was originally deisgned to take a bonus action in order to make it a "meaningful" choice between TWF as a Rogue or not. Not because its too powerful and needs to be limited. It was a question of style, not DPR. With how Extra Attacks work, TWF actually is always going to be a sub-optimal choice, bonus action or not. </p><p></p><p>Mei has several options using her bonus action to increase her damage a bit further, but rogue and ranger were never top contenders for damage in the first place, so a minor bump in DPR isn't going to matter a lot in a group this size. </p><p></p><p>I wouldn't worry too much about this being OP in the hands of an optimizer, though. Why? There are four main "duel weilding" classes:</p><p>~ Fighter (is better off with a greatsword for dealing damage than TWFing)</p><p>~ Ranger </p><p>~ Rogue </p><p>~ Bard</p><p></p><p>As of level 5, the Fighter does better damage with a greatsword than two weapons. Add on feats, and the greatsword is leagues ahead of two weapon fighting. Now, there might be issue with getting multiple attacks with crossbow+archer feats, but that's something easy to address by just saying you can't have both feats, which will put a stop to any optimizing right there. Ranger, Rogue and Bard are all non-contenders for top damage dealing in the first place, so an optimizer generally won't take them in the first place. TWFing dedicated rogues are thing already, thanks to the Swashbuckler class. Ranger needs all the help it can get. Same with melee bards. </p><p></p><p>Honestly, it sounds like you're borrowing trouble worrying about min-maxing.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7167662, member: 6786252"] Mei is not overpowered because two weapon fighting was originally deisgned to take a bonus action in order to make it a "meaningful" choice between TWF as a Rogue or not. Not because its too powerful and needs to be limited. It was a question of style, not DPR. With how Extra Attacks work, TWF actually is always going to be a sub-optimal choice, bonus action or not. Mei has several options using her bonus action to increase her damage a bit further, but rogue and ranger were never top contenders for damage in the first place, so a minor bump in DPR isn't going to matter a lot in a group this size. I wouldn't worry too much about this being OP in the hands of an optimizer, though. Why? There are four main "duel weilding" classes: ~ Fighter (is better off with a greatsword for dealing damage than TWFing) ~ Ranger ~ Rogue ~ Bard As of level 5, the Fighter does better damage with a greatsword than two weapons. Add on feats, and the greatsword is leagues ahead of two weapon fighting. Now, there might be issue with getting multiple attacks with crossbow+archer feats, but that's something easy to address by just saying you can't have both feats, which will put a stop to any optimizing right there. Ranger, Rogue and Bard are all non-contenders for top damage dealing in the first place, so an optimizer generally won't take them in the first place. TWFing dedicated rogues are thing already, thanks to the Swashbuckler class. Ranger needs all the help it can get. Same with melee bards. Honestly, it sounds like you're borrowing trouble worrying about min-maxing. [/QUOTE]
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CoS removed bonus action to two weapon fighting on attack my thoughts.
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