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CoS, The Toy Collector Side Quest Idea
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<blockquote data-quote="Erik Westmarch" data-source="post: 6889763" data-attributes="member: 6815948"><p>I like it, assuming your players are interested in a collection quest like that. They're not to everyone's taste, but if it floats their boat, it's fun.</p><p></p><p>I would do a couple things.</p><p></p><p>One, sure, a nice big reward once they've got a certain number of toys would be great. Since this NPC is a collector, maybe they collected something else before they started collecting Blinksy toys, and once they have the Blinksy collection their old collection is no longer of interest to them. It might be something very setting-specific, such as journal entries written by Barovians and travelers who encountered Strahd. There could be clues in their for the PCs. Or, you know, just a small toy chest of holding.</p><p></p><p>Two, make sure you have an explanation for why you can't just commission Blinksy to make replacement toys to fill out the collection. (Blinksy certainly needs the business) Maybe the collector believes, rightly or wrongly, that Blinksy only makes a few "special" toys each year, and the collector only wants the special ones. (Whatever this special quality is, it's not something that Blinksy can reproduce on demand)</p><p></p><p>Three, drop clues that something is ... off. As the collector gets more of the toys, the toys start to look more aware of their surroundings. That clown is watching you. Did the monkey just move? etc.</p><p></p><p>Four, some time after the collection quest is complete, the collector turns up dead with all his skin missing. Although it may take some time for the PCs to figure it out, what happened is that the "special" toys have a spark of whatever magic is in golems, and when they all came together the combined magic was enough to come alive. The toys joined together, Voltron style, killed the collector, and put on his skin like a suit. They're now wandering Barovia with an unknown purpose.</p></blockquote><p></p>
[QUOTE="Erik Westmarch, post: 6889763, member: 6815948"] I like it, assuming your players are interested in a collection quest like that. They're not to everyone's taste, but if it floats their boat, it's fun. I would do a couple things. One, sure, a nice big reward once they've got a certain number of toys would be great. Since this NPC is a collector, maybe they collected something else before they started collecting Blinksy toys, and once they have the Blinksy collection their old collection is no longer of interest to them. It might be something very setting-specific, such as journal entries written by Barovians and travelers who encountered Strahd. There could be clues in their for the PCs. Or, you know, just a small toy chest of holding. Two, make sure you have an explanation for why you can't just commission Blinksy to make replacement toys to fill out the collection. (Blinksy certainly needs the business) Maybe the collector believes, rightly or wrongly, that Blinksy only makes a few "special" toys each year, and the collector only wants the special ones. (Whatever this special quality is, it's not something that Blinksy can reproduce on demand) Three, drop clues that something is ... off. As the collector gets more of the toys, the toys start to look more aware of their surroundings. That clown is watching you. Did the monkey just move? etc. Four, some time after the collection quest is complete, the collector turns up dead with all his skin missing. Although it may take some time for the PCs to figure it out, what happened is that the "special" toys have a spark of whatever magic is in golems, and when they all came together the combined magic was enough to come alive. The toys joined together, Voltron style, killed the collector, and put on his skin like a suit. They're now wandering Barovia with an unknown purpose. [/QUOTE]
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