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Cosmic Deity power levels in 5E...
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<blockquote data-quote="dave2008" data-source="post: 8559625" data-attributes="member: 83242"><p>Good morning to you and thank you for the reply! These will have to be quick reactions as I have to get to a meeting.</p><p></p><p>Quite a few things: resistances, immunities, saving throw proficiencies, and a whole host of features: avoidance, blood frenzy, constrict, damage transfer, magic resistance, nimble escape, pack tactics, parry, possession, etc.</p><p> </p><p></p><p>Are you saying you don't count legendary actions because they only act after another creatures turn? IMO, that is silly rules lawyering. It is clear the intent is that the legendary actions are supposed to part of its standard attack routine. However, I've rewritten legendary actions to clarify that. If you don't count them then that means a legendary monster could potentially be much more dangerous than the calculated CR. Unless you are not having legendary actions inflict any damage or conditions.</p><p></p><p>I will have to wait and see I guess. I personally like the randomness of LA (depending on what you mean by randomness). The dragons have the most boring LA because they are all the same, random - or a least unique - legendary actions are the best IMO.</p><p></p><p>I will have to wait and see.</p><p></p><p>OK, but that is only true if you are stuck with the idea that there is some golden CR. Like Orcus should be CR 26, no matter what difficult CR 26 actually is. That is just arbitrary IMO. Orcus should be the CR that allows him to be a badass. That could be CR 16, 26, or 76!</p><p></p><p>So you would need to change the existing stat blocks to make it comply with your guidelines.</p><p></p><p>The HP and DPR guidelines in the DMG are made with the intent that they are modified by other things in the DMG. IF you remove the other things you invalidate that table in the DMG. Again, in your approach you still have to change the stat block of every high CR unique monster. You just have to change it to match your guide instead of the DMG guide.</p><p></p><p>The monsters in the book are the monsters in the book. If I want the demon lords to be stronger than the WotC version, they need to be remade whether it is your version of the CR guide or the official version of the CR guide. In fact, I could take your version of monster and the only additional change I would need to make (and would make) is to recalibrate the CR to match the DMG guidelines. They are, or could be, otherwise the same. There is no need to completely remade as you suggest. At least not anymore than how your system would need to remake them.</p><p></p><p>I will have to wait and see, but on the face of it I have serious concerns about your CR guideline changes.</p><p></p><p>I will see, but I doubt it.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> It just seems like you are cutting to much to me. But I will reserve final judgement. I look forward to the book. Good luck!</p></blockquote><p></p>
[QUOTE="dave2008, post: 8559625, member: 83242"] Good morning to you and thank you for the reply! These will have to be quick reactions as I have to get to a meeting. Quite a few things: resistances, immunities, saving throw proficiencies, and a whole host of features: avoidance, blood frenzy, constrict, damage transfer, magic resistance, nimble escape, pack tactics, parry, possession, etc. Are you saying you don't count legendary actions because they only act after another creatures turn? IMO, that is silly rules lawyering. It is clear the intent is that the legendary actions are supposed to part of its standard attack routine. However, I've rewritten legendary actions to clarify that. If you don't count them then that means a legendary monster could potentially be much more dangerous than the calculated CR. Unless you are not having legendary actions inflict any damage or conditions. I will have to wait and see I guess. I personally like the randomness of LA (depending on what you mean by randomness). The dragons have the most boring LA because they are all the same, random - or a least unique - legendary actions are the best IMO. I will have to wait and see. OK, but that is only true if you are stuck with the idea that there is some golden CR. Like Orcus should be CR 26, no matter what difficult CR 26 actually is. That is just arbitrary IMO. Orcus should be the CR that allows him to be a badass. That could be CR 16, 26, or 76! So you would need to change the existing stat blocks to make it comply with your guidelines. The HP and DPR guidelines in the DMG are made with the intent that they are modified by other things in the DMG. IF you remove the other things you invalidate that table in the DMG. Again, in your approach you still have to change the stat block of every high CR unique monster. You just have to change it to match your guide instead of the DMG guide. The monsters in the book are the monsters in the book. If I want the demon lords to be stronger than the WotC version, they need to be remade whether it is your version of the CR guide or the official version of the CR guide. In fact, I could take your version of monster and the only additional change I would need to make (and would make) is to recalibrate the CR to match the DMG guidelines. They are, or could be, otherwise the same. There is no need to completely remade as you suggest. At least not anymore than how your system would need to remake them. I will have to wait and see, but on the face of it I have serious concerns about your CR guideline changes. I will see, but I doubt it.:unsure: It just seems like you are cutting to much to me. But I will reserve final judgement. I look forward to the book. Good luck! [/QUOTE]
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Cosmic Deity power levels in 5E...
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