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Cosmic Deity power levels in 5E...
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<blockquote data-quote="Upper_Krust" data-source="post: 8581239" data-attributes="member: 326"><p>Howdy LunarSquid! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>BA? My memory is foggy - remind me what that is again?</p><p></p><p></p><p></p><p>That's my current thinking on the matter.</p><p></p><p>That said, there are ways you can tangentially circumnavigate those limits without necessarily breaking them - and that's something I will be exploring.</p><p></p><p></p><p></p><p>I disagree. 1st edition had similar caps* and still had greater gods (and in our campaign Overgods as well). </p><p></p><p>*We slightly broke the AC cap in our game, but I don't think it was a necessary facet of the combat.</p><p></p><p>I know its difficult visualizing crazy stuff like Time Lords without simply expanding the numbers (and at some point I 'may' still do that). </p><p></p><p>But looking at my stat-blocks at the moment and I don't think AC plays a big part...and as such there is no need to expand the numbers unnecessarily - if we do that we will end up in the quicksand of 3rd edition.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Its no big mystery, but I will sit on the details for now (in part because mechanics are 'malleable' and I may still tweak a few things before release).</p><p></p><p></p><p></p><p>I appreciate the excitement and curiosity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60a.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":giggle:" title="Giggle :giggle:" data-smilie="27"data-shortname=":giggle:" /></p><p></p><p>I'm actually excited to be working on an epic D&D book again and see how much we can 'push the envelope'. Today I was working on the magic system and came up with a fun 473rd-level spell (and as a point of reference you can "Death Star Laser" a planet with a 53rd-level spell).</p><p></p><p>Now if only I had 100 more people such as yourself I might get this darn thing funded. </p><p></p><p></p><p></p><p>I ran into the same problems myself - 5th Edition at times seemed designed by a crazy person. But eventually I decoded the Matrix and was able to make sense of it - everything fell into place when I solved how to do nukes in 5E. Once I had that, everything fit like a jigsaw...the tiers of divinity, a really simple epic spell system, mega monster damage.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8581239, member: 326"] Howdy LunarSquid! :) BA? My memory is foggy - remind me what that is again? That's my current thinking on the matter. That said, there are ways you can tangentially circumnavigate those limits without necessarily breaking them - and that's something I will be exploring. I disagree. 1st edition had similar caps* and still had greater gods (and in our campaign Overgods as well). *We slightly broke the AC cap in our game, but I don't think it was a necessary facet of the combat. I know its difficult visualizing crazy stuff like Time Lords without simply expanding the numbers (and at some point I 'may' still do that). But looking at my stat-blocks at the moment and I don't think AC plays a big part...and as such there is no need to expand the numbers unnecessarily - if we do that we will end up in the quicksand of 3rd edition. ;) Its no big mystery, but I will sit on the details for now (in part because mechanics are 'malleable' and I may still tweak a few things before release). I appreciate the excitement and curiosity. :giggle: I'm actually excited to be working on an epic D&D book again and see how much we can 'push the envelope'. Today I was working on the magic system and came up with a fun 473rd-level spell (and as a point of reference you can "Death Star Laser" a planet with a 53rd-level spell). Now if only I had 100 more people such as yourself I might get this darn thing funded. I ran into the same problems myself - 5th Edition at times seemed designed by a crazy person. But eventually I decoded the Matrix and was able to make sense of it - everything fell into place when I solved how to do nukes in 5E. Once I had that, everything fit like a jigsaw...the tiers of divinity, a really simple epic spell system, mega monster damage. [/QUOTE]
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Cosmic Deity power levels in 5E...
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