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Cosmic Seafarer — 4E Solo game using Instant Game and Mythic GM Emulator
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<blockquote data-quote="fissionessence" data-source="post: 4794467" data-attributes="member: 63357"><p>With the story and character generated, I'll move away from the randomness of <em>Instant Game</em> and name generators to the <em>Mythic Game Master Emulator</em> product. I'm going to try to include enough <em>Mythic</em> mechanics for readers to follow along with what choices I'm making, and what's being randomly determined for me by the system. However, I don't want to 'give away' the 'secrets' of the system. If you're reading this and you wrote or own the <em>Mythic Game Master Emulator</em>, let me know if I'm divulging too much.</p><p></p><p>Now I need my first adventure to being. According to the rules, I can either decide what my first adventure is or try to roll for it. I don't really know where I want to start, so I'm going to try to roll. For <em>Mythic</em>'s random events to work, I need to have a couple lists. First I need NPCs. </p><p></p><p><strong>NPCs</strong></p><p>1) Captain Tradaro</p><p>2) The ship's crew</p><p>3) Adventurers currently aboard</p><p>4) The psychic sea warlord</p><p>5) Mindless horde of sea creatures</p><p>6) Non-existent people whose home was destroyed by the blizzard</p><p></p><p>That was more than I expected, and a few seem like a stretch to include there, but Mythic encourages me to include NPCs even if they don't seem like much. Now I also need a list of threads, or quests/story lines/etc., that my character is pursuing. Hm.</p><p></p><p><strong>Threads</strong></p><p>1) Become a full-fledged adventurer</p><p>2) 'Infiltrate psychic abilities'. That is, discover the source of the warlord's power over the sea creatures.</p><p>3) Learn what happened to the island; what caused that blizzard, and where'd everyone go?</p><p></p><p>That seems like a good list of Rinian's current goals. I decided he probably hasn't really noticed Captain Tradaro's 'distractedness', so I didn't include a thread about discovering the captain's secret. I don't like this since now I'm separating my character/player knowledge from my 'GM' knowledge. So, I think I'll go ahead and decide Rinian has noticed, and add the fourth thread.</p><p></p><p>4) Discover the distracted captain's secret.</p><p></p><p>Okay. I have a character, NPCs, threads, a setting, and some intrigue. I think I'm ready to roll up a random event . . . but I've never done this before. Let's see how it goes. </p><p></p><p>Results: Focus: <strong>NPC positive</strong>; Action + Subject: <strong>Excitement Reality</strong>; Random NPC: <strong>The ship's crew</strong>.</p><p></p><p>So something good happens to the ship's crew (of which Rinian is a part, incidentally), and it has something to do with the terms 'excitement' and 'reality'. Hm, maybe I should have come up with my own starting adventure XD But, let's give this another minute or two of thinking. Reading through <em>Mythic</em>, it suggests I change my results to 'excitement of reality', and I read through some examples for interpretations of other action + subject rolls. I'm sure I'll get better at this the more I play. So, what's something that 'excites' or stirs up reality, and is a positive thing for the crew? I think I'll use a 'thing' roll from <em>Instant Game</em> for guidance/inspiration. <strong>Music</strong>. Okay! I hadn't planned to do this, but it looks like I'm going into prose mode.</p><p></p><p></p><p></p><p>Wahoo! I rationalized my random roll. Okay, so where does my character, Rinian, fit into this? After all, I am going to want to be playing his story here.</p><p></p><p></p><p></p><p>Okay, now I'm going to ask <em>Mythic</em>'s fate table my first question. Is Rinian able to find the source of this music anywhere on board? I don't want to ask, "Is the source on board?" because that might give me knowledge that Rinian might not know . . . and I don't want to know anything that he doesn't. That might be a personal preference, though, and it might make the game tougher to play, but I'm going to go for it for now. I have no idea how reasonable it is that Rinian would find the source of the music, since I don't even know if the source is on the ship, so I'm going to give this chance a 50/50. <strong>Yes</strong>. Rinian has found the source. Now I need to know what the heck the source is. </p><p></p><p>I could ask the fate table loaded questions like, "Is the source of the music a bard adventurer?" with high likelihood, but it seems weird to ask questions based on guesses of what it might be. I'm not sure the 'correct' way to play here, as in what the designers of <em>Mythic </em>might suggest. They propose that logic should guide my questions, answers, and applications of those answers, and it seems logical that the source of the music would be a bard adventurer . . . I'm still not sure I'm comfortable with that. I still have my <em>Instant Game</em> tables open, so I think I'll roll on the 'other things' table. <strong>Treaty</strong>. Uh . . . is the music coming from the psychic warlord who's trying to make a treaty with the <em>Star Bearing</em>? That's a fate question; 50/50. <strong>No</strong>. Is it some other unknown psychic force of the sea? <strong>Yes</strong>. </p><p></p><p>Interesting, but I still don't know what it is that Rinian found that is the source of the music. Did this unknown psychic force of the sea send an emissary? That seems very likely, given the context. <strong>Yes</strong>. <em>Mythic </em>says I should be able to answer most stuff with a single fate question, and here I am about to ask my fourth in a row (or fifth if you don't count that<em> Instant Game</em> roll as an interruption). Is this emissary a humanoid? Very likely. <strong>Yes</strong>. Rather than roll an endless series of fate questions to determine the species of this emissary, I'm going to generate a list off the top of my head of aquatic sentient creatures to which I have access in 4E. Logic dictates that this emissary would be both sentient and aquatic, so I don't have any qualms with skipping ahead on this. Here's my list:</p><p></p><p><strong>Aquatic creatures</strong>:</p><p>1) Sahuagin</p><p>2) <a href="http://www.rpgnow.com/product_info.php?products_id=60436" target="_blank">Myrddin </a></p><p>3) Kuo-toa</p><p>4) Merrow (Races by Siberys; sorry no link <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</p><p></p><p>I roll a d4 for . . . <strong>Merrow</strong>. This race of water-dwelling creatures from Magic: the Gathering's <em>Lorwyn </em>setting has the ability to transform its tail fin into legs, and this is reflected in Siberys's writeup, so that explains how it's able to come aboard the ship. As it's playing beautiful music and coming to form a treaty with the ship, I'll ignore the <em>Shadowmoor </em>version of this race. I'm tempted now to make some rolls to see if the creature is inside the ship, or somewhere on the deck, plus how it was hidden at the beginning . . . but those things aren't really important, so I'll move on.</p><p></p><p></p><p></p><p>I avoided asking this question up until now to avoid knowledge that Rinian wouldn't have, but it seems like now is the time to find out . . . Does this merrow and its master want to make an alliance with the ship to band against the sea warlord? This seems very likely, given the context. <strong>Yes</strong>. </p><p></p><p></p><p></p><p>This is a fate question I've been wanting to ask, and now I have an NPC who would presumably be able to answer. The merrow's master would probably know, and so too would the merrow emissary. I'll assume this creature's knowledge and the truth are one in the same. It seems likely that they're related, giving the context I've set up. <strong>Yes</strong>, they're related. How are they related? I'll roll on the 'actions' table of <em>Instant Game</em>. <strong>Clear</strong>. Aw man, back to puzzling answers. I'm not in the mood to rationalize this, so I'll just skip it and ask the fate table a loaded question. Did the blizzard event on the island somehow give the sea warlord his powers? 50/50. <strong>No</strong>. Another loaded question at 50/50: Was the blizzard event caused by his awakening, as he's some ancient being? <strong>Exceptional yes.</strong> Ooh, this is my first exceptional answer. That means that not only is the answer yes, but I should extend the implication of the question . . . I'll get from this that he's very ancient and he's been 'sleeping' on that island for a very long time. Presumably, he wiped out the inhabitants of the island and any other evidence so that his true nature would be hidden.</p><p></p><p>Unfortunately, I have to go now. When I next play, I'll have the merrow relay to Rinian what we just learned through our fate rolls, and see where it goes from there.</p><p></p><p> * * * * *</p><p></p><p>~ fissionessence</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4794467, member: 63357"] With the story and character generated, I'll move away from the randomness of [I]Instant Game[/I] and name generators to the [I]Mythic Game Master Emulator[/I] product. I'm going to try to include enough [I]Mythic[/I] mechanics for readers to follow along with what choices I'm making, and what's being randomly determined for me by the system. However, I don't want to 'give away' the 'secrets' of the system. If you're reading this and you wrote or own the [I]Mythic Game Master Emulator[/I], let me know if I'm divulging too much. Now I need my first adventure to being. According to the rules, I can either decide what my first adventure is or try to roll for it. I don't really know where I want to start, so I'm going to try to roll. For [I]Mythic[/I]'s random events to work, I need to have a couple lists. First I need NPCs. [B]NPCs[/B] 1) Captain Tradaro 2) The ship's crew 3) Adventurers currently aboard 4) The psychic sea warlord 5) Mindless horde of sea creatures 6) Non-existent people whose home was destroyed by the blizzard That was more than I expected, and a few seem like a stretch to include there, but Mythic encourages me to include NPCs even if they don't seem like much. Now I also need a list of threads, or quests/story lines/etc., that my character is pursuing. Hm. [B]Threads[/B] 1) Become a full-fledged adventurer 2) 'Infiltrate psychic abilities'. That is, discover the source of the warlord's power over the sea creatures. 3) Learn what happened to the island; what caused that blizzard, and where'd everyone go? That seems like a good list of Rinian's current goals. I decided he probably hasn't really noticed Captain Tradaro's 'distractedness', so I didn't include a thread about discovering the captain's secret. I don't like this since now I'm separating my character/player knowledge from my 'GM' knowledge. So, I think I'll go ahead and decide Rinian has noticed, and add the fourth thread. 4) Discover the distracted captain's secret. Okay. I have a character, NPCs, threads, a setting, and some intrigue. I think I'm ready to roll up a random event . . . but I've never done this before. Let's see how it goes. Results: Focus: [B]NPC positive[/B]; Action + Subject: [B]Excitement Reality[/B]; Random NPC: [B]The ship's crew[/B]. So something good happens to the ship's crew (of which Rinian is a part, incidentally), and it has something to do with the terms 'excitement' and 'reality'. Hm, maybe I should have come up with my own starting adventure XD But, let's give this another minute or two of thinking. Reading through [I]Mythic[/I], it suggests I change my results to 'excitement of reality', and I read through some examples for interpretations of other action + subject rolls. I'm sure I'll get better at this the more I play. So, what's something that 'excites' or stirs up reality, and is a positive thing for the crew? I think I'll use a 'thing' roll from [I]Instant Game[/I] for guidance/inspiration. [B]Music[/B]. Okay! I hadn't planned to do this, but it looks like I'm going into prose mode. Wahoo! I rationalized my random roll. Okay, so where does my character, Rinian, fit into this? After all, I am going to want to be playing his story here. Okay, now I'm going to ask [I]Mythic[/I]'s fate table my first question. Is Rinian able to find the source of this music anywhere on board? I don't want to ask, "Is the source on board?" because that might give me knowledge that Rinian might not know . . . and I don't want to know anything that he doesn't. That might be a personal preference, though, and it might make the game tougher to play, but I'm going to go for it for now. I have no idea how reasonable it is that Rinian would find the source of the music, since I don't even know if the source is on the ship, so I'm going to give this chance a 50/50. [B]Yes[/B]. Rinian has found the source. Now I need to know what the heck the source is. I could ask the fate table loaded questions like, "Is the source of the music a bard adventurer?" with high likelihood, but it seems weird to ask questions based on guesses of what it might be. I'm not sure the 'correct' way to play here, as in what the designers of [I]Mythic [/I]might suggest. They propose that logic should guide my questions, answers, and applications of those answers, and it seems logical that the source of the music would be a bard adventurer . . . I'm still not sure I'm comfortable with that. I still have my [I]Instant Game[/I] tables open, so I think I'll roll on the 'other things' table. [B]Treaty[/B]. Uh . . . is the music coming from the psychic warlord who's trying to make a treaty with the [I]Star Bearing[/I]? That's a fate question; 50/50. [B]No[/B]. Is it some other unknown psychic force of the sea? [B]Yes[/B]. Interesting, but I still don't know what it is that Rinian found that is the source of the music. Did this unknown psychic force of the sea send an emissary? That seems very likely, given the context. [B]Yes[/B]. [I]Mythic [/I]says I should be able to answer most stuff with a single fate question, and here I am about to ask my fourth in a row (or fifth if you don't count that[I] Instant Game[/I] roll as an interruption). Is this emissary a humanoid? Very likely. [B]Yes[/B]. Rather than roll an endless series of fate questions to determine the species of this emissary, I'm going to generate a list off the top of my head of aquatic sentient creatures to which I have access in 4E. Logic dictates that this emissary would be both sentient and aquatic, so I don't have any qualms with skipping ahead on this. Here's my list: [B]Aquatic creatures[/B]: 1) Sahuagin 2) [URL="http://www.rpgnow.com/product_info.php?products_id=60436"]Myrddin [/URL] 3) Kuo-toa 4) Merrow (Races by Siberys; sorry no link :() I roll a d4 for . . . [B]Merrow[/B]. This race of water-dwelling creatures from Magic: the Gathering's [I]Lorwyn [/I]setting has the ability to transform its tail fin into legs, and this is reflected in Siberys's writeup, so that explains how it's able to come aboard the ship. As it's playing beautiful music and coming to form a treaty with the ship, I'll ignore the [I]Shadowmoor [/I]version of this race. I'm tempted now to make some rolls to see if the creature is inside the ship, or somewhere on the deck, plus how it was hidden at the beginning . . . but those things aren't really important, so I'll move on. I avoided asking this question up until now to avoid knowledge that Rinian wouldn't have, but it seems like now is the time to find out . . . Does this merrow and its master want to make an alliance with the ship to band against the sea warlord? This seems very likely, given the context. [B]Yes[/B]. This is a fate question I've been wanting to ask, and now I have an NPC who would presumably be able to answer. The merrow's master would probably know, and so too would the merrow emissary. I'll assume this creature's knowledge and the truth are one in the same. It seems likely that they're related, giving the context I've set up. [B]Yes[/B], they're related. How are they related? I'll roll on the 'actions' table of [I]Instant Game[/I]. [B]Clear[/B]. Aw man, back to puzzling answers. I'm not in the mood to rationalize this, so I'll just skip it and ask the fate table a loaded question. Did the blizzard event on the island somehow give the sea warlord his powers? 50/50. [B]No[/B]. Another loaded question at 50/50: Was the blizzard event caused by his awakening, as he's some ancient being? [B]Exceptional yes.[/B] Ooh, this is my first exceptional answer. That means that not only is the answer yes, but I should extend the implication of the question . . . I'll get from this that he's very ancient and he's been 'sleeping' on that island for a very long time. Presumably, he wiped out the inhabitants of the island and any other evidence so that his true nature would be hidden. Unfortunately, I have to go now. When I next play, I'll have the merrow relay to Rinian what we just learned through our fate rolls, and see where it goes from there. * * * * * ~ fissionessence [/QUOTE]
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