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Cosmic Seafarer — 4E Solo game using Instant Game and Mythic GM Emulator
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<blockquote data-quote="fissionessence" data-source="post: 4794815" data-attributes="member: 63357"><p>Is Rinian the help of which 'the master' spoke? It seems somewhat likely, as this is a solo game! <strong>Yes</strong>. Does it have anything to do with the moon or stars? This also seems somewhat likely, given the amount I've focused on that theme so far. <strong>Yes</strong>. Also, I'm getting sick of not having a pronoun when referring to 'the master', so I may as well get this out of the way: Is the merrow's master a male [or female]? <strong>Yes</strong>. Male. </p><p></p><p>I had wondered a bit about that myself, but I just figured everyone else was asleep or enjoying the music too much to care. But, it makes more sense this way, and <em>Mythic </em>is all about logic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think I'll ask another question in preparation for my next prose section. Has Rinian noticed any changes in the stars recently? Once again, this seems somewhat likely, since apparently the moon and/or stars are related, and Rinian's always watching the stars. <strong>Exceptional yes</strong>. </p><p></p><p>I kind of pushed this scene forward with the merrow requesting that they go; I'm not sure how much more I could have gotten out of it. I think this system might work better if I had more drive built into what I wanted my character to do from the get-go. But, we're still in a learning phase I guess: both me in terms of how to use this system, and my character in terms of what's going on around him. </p><p></p><p>Now, in order to figure out where it is this merrow wants to take Rinian, I'm going to roll on an <em>Instant Game</em> table: 'places'. <strong>Limbo</strong>. Uhhhhh. I guess I'll go with this, but I'm not sure where we're going yet. For now, I think I'll define limbo as some kind of in-between demiplane having to do with the ocean and the stars somehow.</p><p></p><p><em>Mythic </em>segregates a game or adventure into scenes. That definitely screams 'end of scene' to me. I now need to decide if the previous scene was chaotic, or if Rinian basically had things under control. This seems pretty subjective, and even the examples in <em>Mythic </em>seemed pretty ambiguous, with me not totally agreeing. I'm going to say the chaos goes up, mostly because I'm hoping it'll add more random spice (and therefore guidance) into the mix. <strong>Chaos</strong>: +</p><p></p><p>What I'm supposed to do next, is decide on how the next scene starts, then make a couple rolls to see if anything unexpected happens before we get there. I'll set the next scene up like this: "Rinian and the merrow travel to a dreamspace where the merrow can inform Rinian more of what's going on and/or what they need him to do." Okay, now I'll roll . . .</p><p></p><p>Wahoo! My scene is being interrupted! Let's roll to see by what. </p><p></p><p>Results: Focus:<strong> NPC action</strong>; Action + Subject: <strong>Agree Tactics</strong>.</p><p></p><p>Since I rolled something to do with an NPC, I need to update my list of NPCs, then roll randomly on the list. I add:</p><p></p><p>7) Merrow emissary</p><p>8) Merrow's mysterious psychic master</p><p></p><p>And I roll a d8 for . . . <strong>The ship's crew</strong>. Again. Okay, so Rinian's transporation to limbo with the merrow emissary is interrupted by the ship's crew acting on an agreement of tactics. </p><p></p><p>Here I think I'll use my first D&D mechanic! The situation seems to call for a Diplomacy check, say . . . DC 10. Not too hard, but Rinian's not trained in Diplomacy so there's still a chance he'll fail. <strong>20</strong>. </p><p></p><p>So, my proposed scene was interrupted by the ship's crew, but then they <em>agreed</em> on Rinian's <em>tactics</em> and let him go with the Merrow.</p><p></p><p>Well, I named that crew mate using the EBoN. Since I bothered naming him, I may as well add him to the NPC list. Here it is updated: </p><p></p><p>NPCs</p><p>1) Captain Tradaro</p><p>2) The ship's crew</p><p>3) Adventurers currently aboard</p><p>4) The psychic sea warlord</p><p>5) Mindless horde of sea creatures</p><p>6) Nonexistant people whose home was destroyed by the blizzard</p><p>7) Merrow emissary</p><p>8) Merrow's mysterious psychic master</p><p>9) Barnus, burly crew mate</p><p></p><p>So now we're back where we started, but I'll lower the chaos since Rinian handled that situation pretty well with one solid Diplomacy check. <strong>Chaos</strong>: (even) I'll plan for my next scene to be just like it was going to be last time: "Rinian and the merrow travel to a dreamspace where the merrow can inform Rinian more of what's going on and/or what they need him to do." Now, I roll again.</p><p></p><p>My roll indicated that the scene happens as planned, but with some slight twist. I'll ask the fate table a question about what it might be, although <em>Mythic </em>suggests I should be able to slightly alter it on my own; oh well. Is this 'limbo' where the merrow is taking Rinian the psychic dwelling of its master? Somewhat likely. <strong>No</strong>. Aw man, that would have been cool. I'll roll on the 'descriptors' table from <em>Instant Game</em> to see if it gives me any inspiration. <strong>Tricky</strong>. Tricky indeed. Perhaps the merrow's ability to travel to this limbo is hindered somewhat, making the journey <em>trickier </em>than it would usually be for him. Let's get this scene started.</p><p></p><p>Let's pause for a second. I need to find out what this change in the constellation means, or at least what Chersin thinks it means. I'll assume it has something to do with this ancient awakened sea warlord, but I'll roll on <em>Instant Game</em>'s 'descriptor' table and 'other things' table for inspiration. <strong>Glorious Nightclub/Rave</strong>. Maybe Teunari, Chersin's master, is pissed because the warlord is holding some kind of awesome undersea rave and Teunari wasn't invited. Yeah, I don't think so either. It would be great to have a table of words that only applied to my fantasy game here. Maybe 'glorious' refers to being under the beautiful night sky, and 'nightclub/rave' is actually a drug reference. When the stars are out, that's when the warlord's psychic drug takes over the mindless hordes of sea creatures, which is what causes them to attack. Given that this roll was prompted from me wondering about the particular constellation, that's probably the specific set of stars that induces this effect. It's a bit of a stretch, but it looks like that's to be expected when figuring out all these random things.</p><p></p><p>So, right now this is my second day of working on this game/experiment. It's probably been a combined total of almost ten hours; maybe more (writing this log takes a long time!) I'm ready for a fight. This isn't supposed to just be a test of <em>Mythic Game Master Emulator</em> or <em>Instant Game</em>'s random word tables, but also a test of one-PC 4E combat. I'm going to see if I can't lead the context and direction of the adventure into a combat-oriented focus.</p><p></p><p>And that's the end of our third scene. Overall it was pretty calm, though it was totally freaky to Rinian. Therefore, plus the fact that I just like high chaos, I'm going to raise the chaos level back up. <strong>Chaos</strong>: +</p><p></p><p>Before I can decide how I want the next scene to start, I need to figure out where Chersin is sending my poor 14-year-old wannabe-adventurer human-turned-xax. I honestly don't know how anyone could play <em>Mythic</em> without <em>Instant Game</em>'s tables. I'm going to roll for a place. <strong>Dungeon</strong>. !!!!!!!!!! I was going to be super pissed if I got <strong>parking lot</strong>, but dungeon is exactly what I was looking for. Well, I was kind of hoping to explore that blizzard island (Rinian does have cold resistance!), but a dungeon is crazily perfect, given that I was just asking for a fight. Plus who knows, maybe the dungeon is somewhere beneath the island. </p><p></p><p>So, I don't know anything about this dungeon yet, but that's okay. Here's my scene premise: "Transported to some unknown dungeon by the merrow Chersin, Rinian must begin searching for clues about the sea warlord and the strange constellation." And then I roll! My roll indicates that the scene will start just as I planned. And despite itching for a fight . . . that's where I'll pick up next time.</p><p></p><p> * * * * *</p><p></p><p>~ fissionessence</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4794815, member: 63357"] Is Rinian the help of which 'the master' spoke? It seems somewhat likely, as this is a solo game! [B]Yes[/B]. Does it have anything to do with the moon or stars? This also seems somewhat likely, given the amount I've focused on that theme so far. [B]Yes[/B]. Also, I'm getting sick of not having a pronoun when referring to 'the master', so I may as well get this out of the way: Is the merrow's master a male [or female]? [B]Yes[/B]. Male. I had wondered a bit about that myself, but I just figured everyone else was asleep or enjoying the music too much to care. But, it makes more sense this way, and [I]Mythic [/I]is all about logic ;) I think I'll ask another question in preparation for my next prose section. Has Rinian noticed any changes in the stars recently? Once again, this seems somewhat likely, since apparently the moon and/or stars are related, and Rinian's always watching the stars. [B]Exceptional yes[/B]. I kind of pushed this scene forward with the merrow requesting that they go; I'm not sure how much more I could have gotten out of it. I think this system might work better if I had more drive built into what I wanted my character to do from the get-go. But, we're still in a learning phase I guess: both me in terms of how to use this system, and my character in terms of what's going on around him. Now, in order to figure out where it is this merrow wants to take Rinian, I'm going to roll on an [I]Instant Game[/I] table: 'places'. [B]Limbo[/B]. Uhhhhh. I guess I'll go with this, but I'm not sure where we're going yet. For now, I think I'll define limbo as some kind of in-between demiplane having to do with the ocean and the stars somehow. [I]Mythic [/I]segregates a game or adventure into scenes. That definitely screams 'end of scene' to me. I now need to decide if the previous scene was chaotic, or if Rinian basically had things under control. This seems pretty subjective, and even the examples in [I]Mythic [/I]seemed pretty ambiguous, with me not totally agreeing. I'm going to say the chaos goes up, mostly because I'm hoping it'll add more random spice (and therefore guidance) into the mix. [B]Chaos[/B]: + What I'm supposed to do next, is decide on how the next scene starts, then make a couple rolls to see if anything unexpected happens before we get there. I'll set the next scene up like this: "Rinian and the merrow travel to a dreamspace where the merrow can inform Rinian more of what's going on and/or what they need him to do." Okay, now I'll roll . . . Wahoo! My scene is being interrupted! Let's roll to see by what. Results: Focus:[B] NPC action[/B]; Action + Subject: [B]Agree Tactics[/B]. Since I rolled something to do with an NPC, I need to update my list of NPCs, then roll randomly on the list. I add: 7) Merrow emissary 8) Merrow's mysterious psychic master And I roll a d8 for . . . [B]The ship's crew[/B]. Again. Okay, so Rinian's transporation to limbo with the merrow emissary is interrupted by the ship's crew acting on an agreement of tactics. Here I think I'll use my first D&D mechanic! The situation seems to call for a Diplomacy check, say . . . DC 10. Not too hard, but Rinian's not trained in Diplomacy so there's still a chance he'll fail. [B]20[/B]. So, my proposed scene was interrupted by the ship's crew, but then they [I]agreed[/I] on Rinian's [I]tactics[/I] and let him go with the Merrow. Well, I named that crew mate using the EBoN. Since I bothered naming him, I may as well add him to the NPC list. Here it is updated: NPCs 1) Captain Tradaro 2) The ship's crew 3) Adventurers currently aboard 4) The psychic sea warlord 5) Mindless horde of sea creatures 6) Nonexistant people whose home was destroyed by the blizzard 7) Merrow emissary 8) Merrow's mysterious psychic master 9) Barnus, burly crew mate So now we're back where we started, but I'll lower the chaos since Rinian handled that situation pretty well with one solid Diplomacy check. [B]Chaos[/B]: (even) I'll plan for my next scene to be just like it was going to be last time: "Rinian and the merrow travel to a dreamspace where the merrow can inform Rinian more of what's going on and/or what they need him to do." Now, I roll again. My roll indicated that the scene happens as planned, but with some slight twist. I'll ask the fate table a question about what it might be, although [I]Mythic [/I]suggests I should be able to slightly alter it on my own; oh well. Is this 'limbo' where the merrow is taking Rinian the psychic dwelling of its master? Somewhat likely. [B]No[/B]. Aw man, that would have been cool. I'll roll on the 'descriptors' table from [I]Instant Game[/I] to see if it gives me any inspiration. [B]Tricky[/B]. Tricky indeed. Perhaps the merrow's ability to travel to this limbo is hindered somewhat, making the journey [I]trickier [/I]than it would usually be for him. Let's get this scene started. Let's pause for a second. I need to find out what this change in the constellation means, or at least what Chersin thinks it means. I'll assume it has something to do with this ancient awakened sea warlord, but I'll roll on [I]Instant Game[/I]'s 'descriptor' table and 'other things' table for inspiration. [B]Glorious Nightclub/Rave[/B]. Maybe Teunari, Chersin's master, is pissed because the warlord is holding some kind of awesome undersea rave and Teunari wasn't invited. Yeah, I don't think so either. It would be great to have a table of words that only applied to my fantasy game here. Maybe 'glorious' refers to being under the beautiful night sky, and 'nightclub/rave' is actually a drug reference. When the stars are out, that's when the warlord's psychic drug takes over the mindless hordes of sea creatures, which is what causes them to attack. Given that this roll was prompted from me wondering about the particular constellation, that's probably the specific set of stars that induces this effect. It's a bit of a stretch, but it looks like that's to be expected when figuring out all these random things. So, right now this is my second day of working on this game/experiment. It's probably been a combined total of almost ten hours; maybe more (writing this log takes a long time!) I'm ready for a fight. This isn't supposed to just be a test of [I]Mythic Game Master Emulator[/I] or [I]Instant Game[/I]'s random word tables, but also a test of one-PC 4E combat. I'm going to see if I can't lead the context and direction of the adventure into a combat-oriented focus. And that's the end of our third scene. Overall it was pretty calm, though it was totally freaky to Rinian. Therefore, plus the fact that I just like high chaos, I'm going to raise the chaos level back up. [B]Chaos[/B]: + Before I can decide how I want the next scene to start, I need to figure out where Chersin is sending my poor 14-year-old wannabe-adventurer human-turned-xax. I honestly don't know how anyone could play [I]Mythic[/I] without [I]Instant Game[/I]'s tables. I'm going to roll for a place. [B]Dungeon[/B]. !!!!!!!!!! I was going to be super pissed if I got [B]parking lot[/B], but dungeon is exactly what I was looking for. Well, I was kind of hoping to explore that blizzard island (Rinian does have cold resistance!), but a dungeon is crazily perfect, given that I was just asking for a fight. Plus who knows, maybe the dungeon is somewhere beneath the island. So, I don't know anything about this dungeon yet, but that's okay. Here's my scene premise: "Transported to some unknown dungeon by the merrow Chersin, Rinian must begin searching for clues about the sea warlord and the strange constellation." And then I roll! My roll indicates that the scene will start just as I planned. And despite itching for a fight . . . that's where I'll pick up next time. * * * * * ~ fissionessence [/QUOTE]
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