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<blockquote data-quote="SkidAce" data-source="post: 7006563" data-attributes="member: 7706"><p>Thanks everyone for all the input. This cosmos had a lot of rough edges that have slowly morphed into the final state you see here over the years. I wanted it to be similar to the layout we started with in 1e, but incorporate the ideas and thoughts from other literature and sources.</p><p></p><p>To [MENTION=19857]Jer[/MENTION] 's questions.</p><p></p><p>Material Planes: Think Spelljammer Spheres without a solid boundary floating in the Void (custom plane) like our universe or solar system would be. So there could be one or several planets to a sphere.</p><p></p><p>Shadow/Bright: Reflections of a material sphere created by the ringing of the Carillon of Stars, not every sphere has both or either of them, although many do. Influenced by Positive Energy and Negative Energy. Bright is Feywild based. Side note: the gods rang the carillon once trying to create more worlds and said "oops" and since it cracked when it was rung, have never fixed it.</p><p></p><p>Connections: The Ethereal Plane flows and ebbs in varying densities across the cosmos. Low Ethereal = low magic. Ethereal only leads to other material spheres along special established paths. Shadow and The Bright are reached from their connected world via the Ethereal. Each Bright is a mostly self contained reflection (or is it?), while Shadow seems to lead eventually to all manner of Material Planes/Spheres.</p><p></p><p>Astral Dominions: Homes of the gods. Devils are in the Astral, they are angels/outer beings that were tainted by the corruption of the Abyss.</p><p></p><p>Limbo: Swirling domain of chaos, slaadi, and the Chaos Lords (Chaotic Neutral ish) Building blocks of the cosmos. Where it intersects with Material Planes, a powerfully minded creature could create a world/reality.</p><p></p><p>Spirelands are just the Outlands. Edges way past the "Gatetowns" (custom) eventually reach Limbo.</p><p></p><p>Inner Planes: Around the edges you could say it was similar to the Elemental Chaos of 4e. Think of it as an enormous elemental asteroid type belt in space. Farther in the "elements are close enough that you hit a sweet spot of surviveability. Air surrounding a mixed Fire and Earth clump. This is the classical realm where the genies and such hang out, and adventurers adventure. As it spirals in to the center of the galaxy, the elements become more and more singular, pure, and hostile to any form of life.</p><p></p><p></p><p>Bottom line, the universe is a large star filled klein bottle.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 7006563, member: 7706"] Thanks everyone for all the input. This cosmos had a lot of rough edges that have slowly morphed into the final state you see here over the years. I wanted it to be similar to the layout we started with in 1e, but incorporate the ideas and thoughts from other literature and sources. To [MENTION=19857]Jer[/MENTION] 's questions. Material Planes: Think Spelljammer Spheres without a solid boundary floating in the Void (custom plane) like our universe or solar system would be. So there could be one or several planets to a sphere. Shadow/Bright: Reflections of a material sphere created by the ringing of the Carillon of Stars, not every sphere has both or either of them, although many do. Influenced by Positive Energy and Negative Energy. Bright is Feywild based. Side note: the gods rang the carillon once trying to create more worlds and said "oops" and since it cracked when it was rung, have never fixed it. Connections: The Ethereal Plane flows and ebbs in varying densities across the cosmos. Low Ethereal = low magic. Ethereal only leads to other material spheres along special established paths. Shadow and The Bright are reached from their connected world via the Ethereal. Each Bright is a mostly self contained reflection (or is it?), while Shadow seems to lead eventually to all manner of Material Planes/Spheres. Astral Dominions: Homes of the gods. Devils are in the Astral, they are angels/outer beings that were tainted by the corruption of the Abyss. Limbo: Swirling domain of chaos, slaadi, and the Chaos Lords (Chaotic Neutral ish) Building blocks of the cosmos. Where it intersects with Material Planes, a powerfully minded creature could create a world/reality. Spirelands are just the Outlands. Edges way past the "Gatetowns" (custom) eventually reach Limbo. Inner Planes: Around the edges you could say it was similar to the Elemental Chaos of 4e. Think of it as an enormous elemental asteroid type belt in space. Farther in the "elements are close enough that you hit a sweet spot of surviveability. Air surrounding a mixed Fire and Earth clump. This is the classical realm where the genies and such hang out, and adventurers adventure. As it spirals in to the center of the galaxy, the elements become more and more singular, pure, and hostile to any form of life. Bottom line, the universe is a large star filled klein bottle. [/QUOTE]
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