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<blockquote data-quote="Aesmael" data-source="post: 1753802" data-attributes="member: 22503"><p>I would appreciate some help with planar travel for my setting. First, here is a summary of how they are connected:</p><p></p><p>Prime</p><p>4 Directions – Other Prime layers (Up, Down, Law-ward and Chaos)</p><p>6 Directions – Elementals (Air, Earth, Fire, Negative, Positive, Water)</p><p>3 Transitives – Astral, Ethereal and Shadow</p><p>Sometimes 1 Outer Plane in 3 Tints – Law or Chaos, depending on the edge</p><p>At the Ends - ???</p><p></p><p>Elementals</p><p>4 Directions – Other Elemental Planes (Air:Water:Earth:Fire:Air All to Positive and Negative [Not from each other])</p><p>1 Direction – A Prime layer</p><p>2 Directions – Layers of the Same Elemental</p><p>2 Transitives – Ethereal and Shadow</p><p>At the Ends - ???</p><p></p><p>Ideal</p><p>2 Directions – Other Ideal Layers, Up and Down</p><p>1 Direction – The Prime</p><p>2 Transitives – Astral and Shadow</p><p>3 Tints – Law/Neutral/Chaos {Caster’s choice of alignment when travelling by spell, otherwise matching the traveller’s if coming by transitive}</p><p>At the Ends - ???</p><p></p><p>The Hollow</p><p>1 Transitive – Shadow</p><p>2 Layers – Up or Down</p><p></p><p>Astral</p><p>Law, Prime, Chaos.</p><p>The other Transitives</p><p></p><p>Ethereal</p><p>Elementals, Prime.</p><p>The Other Transitives</p><p></p><p>Shadow</p><p>Law, [Elementals] Pri<The Hollow>me [Elementals], Chaos</p><p>The other Transitives</p><p></p><p>Now, I'm tired right now and there a probably things I did not put in the original document, so let me know if it is unclear. The Ideal is the outer planes. There are two, Law and Chaos, with about a hundred layers (think of it as 'many' rather than precision). Everything else lies between them (about ten Prime layers thick).</p><p><em>Plane Shift</em> will let you travel only between adjacent layers.</p><p><em>Gate</em> will let you travel more, I have not settled on how many yet.</p><p>The Elemental planes are not subdivided 'horizontally' but they are 'vertically'. However, I do not want it to be possible to enter, say, Air from one plane and leave it onto another and make the transitives redundant. Currently thinking along the lines of the direction you enter limiting the direction(s) you can leave.</p><p>The entry for Shadow is actually a good representation of the 'horizontal' structure. Imagine a hundred more identical lines on top of it and that's the universe.</p><p>Everything on a given layer (except the Ideal) is coexistent, except that an elemental plane cannot be accessed directly from its opposite element.</p><p>Edit - The prime layers (cells) are coterminous wert each other. The others are coexistent with all prime cells on that layer and each other, again excluding the opposing elements.</p><p></p><p>Well, that may all be unnecessary. As I said, I'm tired. Anyway, what I mainly want is help with nonmagical ways to access the planes. Specifically, the transitives and elementals. For Shadow, for example, one might set up six lanterns hanging from the ceiling and set them spinning just so, and the interweaving of their light and shadows will create a way through. Not sure what kinds of skill checks should be required, though. For Fire a volcano or similar environment would be an appropriate location but again I am not sure what kind of ritual should be performed. Even less idea for the other planes.</p><p></p><p>I think I have rambled for long enough now. Thanks for listening (assumption!)</p></blockquote><p></p>
[QUOTE="Aesmael, post: 1753802, member: 22503"] I would appreciate some help with planar travel for my setting. First, here is a summary of how they are connected: Prime 4 Directions – Other Prime layers (Up, Down, Law-ward and Chaos) 6 Directions – Elementals (Air, Earth, Fire, Negative, Positive, Water) 3 Transitives – Astral, Ethereal and Shadow Sometimes 1 Outer Plane in 3 Tints – Law or Chaos, depending on the edge At the Ends - ??? Elementals 4 Directions – Other Elemental Planes (Air:Water:Earth:Fire:Air All to Positive and Negative [Not from each other]) 1 Direction – A Prime layer 2 Directions – Layers of the Same Elemental 2 Transitives – Ethereal and Shadow At the Ends - ??? Ideal 2 Directions – Other Ideal Layers, Up and Down 1 Direction – The Prime 2 Transitives – Astral and Shadow 3 Tints – Law/Neutral/Chaos {Caster’s choice of alignment when travelling by spell, otherwise matching the traveller’s if coming by transitive} At the Ends - ??? The Hollow 1 Transitive – Shadow 2 Layers – Up or Down Astral Law, Prime, Chaos. The other Transitives Ethereal Elementals, Prime. The Other Transitives Shadow Law, [Elementals] Pri<The Hollow>me [Elementals], Chaos The other Transitives Now, I'm tired right now and there a probably things I did not put in the original document, so let me know if it is unclear. The Ideal is the outer planes. There are two, Law and Chaos, with about a hundred layers (think of it as 'many' rather than precision). Everything else lies between them (about ten Prime layers thick). [I]Plane Shift[/I] will let you travel only between adjacent layers. [I]Gate[/I] will let you travel more, I have not settled on how many yet. The Elemental planes are not subdivided 'horizontally' but they are 'vertically'. However, I do not want it to be possible to enter, say, Air from one plane and leave it onto another and make the transitives redundant. Currently thinking along the lines of the direction you enter limiting the direction(s) you can leave. The entry for Shadow is actually a good representation of the 'horizontal' structure. Imagine a hundred more identical lines on top of it and that's the universe. Everything on a given layer (except the Ideal) is coexistent, except that an elemental plane cannot be accessed directly from its opposite element. Edit - The prime layers (cells) are coterminous wert each other. The others are coexistent with all prime cells on that layer and each other, again excluding the opposing elements. Well, that may all be unnecessary. As I said, I'm tired. Anyway, what I mainly want is help with nonmagical ways to access the planes. Specifically, the transitives and elementals. For Shadow, for example, one might set up six lanterns hanging from the ceiling and set them spinning just so, and the interweaving of their light and shadows will create a way through. Not sure what kinds of skill checks should be required, though. For Fire a volcano or similar environment would be an appropriate location but again I am not sure what kind of ritual should be performed. Even less idea for the other planes. I think I have rambled for long enough now. Thanks for listening (assumption!) [/QUOTE]
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