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<blockquote data-quote="Vrecknidj" data-source="post: 1757102" data-attributes="member: 7301"><p>Okay, so someone in the party has loads of ranks in Knowledge (the planes). Maybe positioning the lamps can be done by Taking 20 (maybe, in effect, positioning all the lamps ends up taking an hour--the tedium can be described to the players, and they can be encouraged to have their characters appreciate it all, but you can avoid having extra rolls by doing this).</p><p></p><p>Everyone gets in position, and each person has to make a check to get their lamp in motion. If someone fails, maybe the preceding lamp stops working right, and they all have to go back one. So, for example, lamps 1 and 2 get going fine, then the player with lamp 3 botches his roll. So, something happends to lamp 2, and then you go back to that character's lamp and re-roll. Once 2 makes it, then you go on to 3, let's say 3 makes it now, and 4 does too, but 5 botches, now you go back to 4 and he rolls again--and fails--now you go back to 3, who succeeds, and now you can go forward again. If there are too many botched rolls, maybe the characters realize they need to go get some item that will aide them in their quest (and then they go on a side adventure, get it, and put it in the middle, and they all get a +5 on their rolls, etc.).</p><p></p><p>For special materials, I'd suggest some kind of dust for the inscription on the floor--silver seems to be the most common in D&D, but anything could do. You could work out details so that for each place people want to go, a different concoction of powders or oils has to be made and poured into the inscription. And, after each trip, the etching would have to be scrubbed clean (failure to do so could result in tainted materials for the next trip, sending them to an unforeseen location . . .).</p><p></p><p>Maybe make up a list ahead of time of which materials are needed for which planes. If you're talking about the Plane of Shadow, maybe some powder from some gems that are white, gems that are black, and gems that are gray?</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1757102, member: 7301"] Okay, so someone in the party has loads of ranks in Knowledge (the planes). Maybe positioning the lamps can be done by Taking 20 (maybe, in effect, positioning all the lamps ends up taking an hour--the tedium can be described to the players, and they can be encouraged to have their characters appreciate it all, but you can avoid having extra rolls by doing this). Everyone gets in position, and each person has to make a check to get their lamp in motion. If someone fails, maybe the preceding lamp stops working right, and they all have to go back one. So, for example, lamps 1 and 2 get going fine, then the player with lamp 3 botches his roll. So, something happends to lamp 2, and then you go back to that character's lamp and re-roll. Once 2 makes it, then you go on to 3, let's say 3 makes it now, and 4 does too, but 5 botches, now you go back to 4 and he rolls again--and fails--now you go back to 3, who succeeds, and now you can go forward again. If there are too many botched rolls, maybe the characters realize they need to go get some item that will aide them in their quest (and then they go on a side adventure, get it, and put it in the middle, and they all get a +5 on their rolls, etc.). For special materials, I'd suggest some kind of dust for the inscription on the floor--silver seems to be the most common in D&D, but anything could do. You could work out details so that for each place people want to go, a different concoction of powders or oils has to be made and poured into the inscription. And, after each trip, the etching would have to be scrubbed clean (failure to do so could result in tainted materials for the next trip, sending them to an unforeseen location . . .). Maybe make up a list ahead of time of which materials are needed for which planes. If you're talking about the Plane of Shadow, maybe some powder from some gems that are white, gems that are black, and gems that are gray? Dave [/QUOTE]
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