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Cosmology: material plane and plane of spirits and dreams
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<blockquote data-quote="candidus_cogitens" data-source="post: 1154084" data-attributes="member: 770"><p>I am creating a setting in which the cosmology will be composed of a material plane, and a spirit/dream world. There are numerous possibilities about how this may work. I have not fleshed it out very much, but I was hoping to start a discussion here that would help. I really want dreaming to be a prominent feature of the adventure.</p><p></p><p>The spirit world would be both the land of the dead and of dreams. Travel in the material world is highly unpredictable and may entail some risk of becoming a pemanent resident. Living folk tend to be frightened of dreams for this reason. Devout persons of certain religions are loathe to speak about their dreams. They do not deny that dreams contain real messages, but they view such messages with distrust (largely because they do not know the obscure art of dream interpretation).</p><p></p><p>What rules might govern the spirit world?</p><p>Do the players actually shift into the spirit world when they fall asleep?</p><p>Do gods reside there?</p><p>What rules govern dream interpretation?</p><p>Should lucid dreaming be a seperate skill (as in the Manual of the Planes)?</p><p>Should the spirit world resemble the Astral plane, the celestial plane, the ethereal plane, Hades, Limbo, "the Region of Dreams" from MotP, the Spirit world from OA, or a mixture of all of these?</p><p></p><p>Any ideas would be MUCH appreciated.</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 1154084, member: 770"] I am creating a setting in which the cosmology will be composed of a material plane, and a spirit/dream world. There are numerous possibilities about how this may work. I have not fleshed it out very much, but I was hoping to start a discussion here that would help. I really want dreaming to be a prominent feature of the adventure. The spirit world would be both the land of the dead and of dreams. Travel in the material world is highly unpredictable and may entail some risk of becoming a pemanent resident. Living folk tend to be frightened of dreams for this reason. Devout persons of certain religions are loathe to speak about their dreams. They do not deny that dreams contain real messages, but they view such messages with distrust (largely because they do not know the obscure art of dream interpretation). What rules might govern the spirit world? Do the players actually shift into the spirit world when they fall asleep? Do gods reside there? What rules govern dream interpretation? Should lucid dreaming be a seperate skill (as in the Manual of the Planes)? Should the spirit world resemble the Astral plane, the celestial plane, the ethereal plane, Hades, Limbo, "the Region of Dreams" from MotP, the Spirit world from OA, or a mixture of all of these? Any ideas would be MUCH appreciated. [/QUOTE]
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